From 25d77892d72d455f8a89372687db45aefbc61cec Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 30 Sep 2013 14:03:48 +0300 Subject: move windows classes to windows directory. --- src/gui/npcdialog.cpp | 960 -------------------------------------------------- 1 file changed, 960 deletions(-) delete mode 100644 src/gui/npcdialog.cpp (limited to 'src/gui/npcdialog.cpp') diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp deleted file mode 100644 index 8a7466f4b..000000000 --- a/src/gui/npcdialog.cpp +++ /dev/null @@ -1,960 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - -#include "gui/npcdialog.h" - -#include "actorspritemanager.h" -#include "configuration.h" -#include "client.h" -#include "inventory.h" -#include "item.h" -#include "soundconsts.h" -#include "soundmanager.h" - -#include "being/being.h" - -#include "gui/gui.h" -#include "gui/inventorywindow.h" -#include "gui/sdlfont.h" -#include "gui/viewport.h" - -#include "gui/widgets/browserbox.h" -#include "gui/widgets/button.h" -#include "gui/widgets/inttextfield.h" -#include "gui/widgets/itemcontainer.h" -#include "gui/widgets/itemlinkhandler.h" -#include "gui/widgets/layout.h" -#include "gui/widgets/extendedlistbox.h" -#include "gui/widgets/playerbox.h" -#include "gui/widgets/scrollarea.h" - -#include "resources/avatardb.h" -#include "resources/npcdb.h" -#include "resources/resourcemanager.h" - -#include "net/net.h" -#include "net/npchandler.h" - -#include "utils/copynpaste.h" -#include "utils/gettext.h" - -#include - -#include "debug.h" - -// TRANSLATORS: npc dialog button -#define CAPTION_WAITING _("Stop waiting") -// TRANSLATORS: npc dialog button -#define CAPTION_NEXT _("Next") -// TRANSLATORS: npc dialog button -#define CAPTION_CLOSE _("Close") -// TRANSLATORS: npc dialog button -#define CAPTION_SUBMIT _("Submit") - -NpcDialog::DialogList NpcDialog::instances; -NpcDialogs NpcDialog::mNpcDialogs; - -typedef std::vector::iterator ImageVectorIter; - -NpcDialog::NpcDialog(const int npcId) : - // TRANSLATORS: npc dialog name - Window(_("NPC"), false, nullptr, "npc.xml"), - gcn::ActionListener(), - mNpcId(npcId), - mDefaultInt(0), - mDefaultString(), - mTextBox(new BrowserBox(this, BrowserBox::AUTO_WRAP)), - mScrollArea(new ScrollArea(mTextBox, - getOptionBool("showtextbackground"), "npc_textbackground.xml")), - mText(), - mNewText(), - mItemList(new ExtendedListBox(this, this, "extendedlistbox.xml")), - mListScrollArea(new ScrollArea(mItemList, - getOptionBool("showlistbackground"), "npc_listbackground.xml")), - mItems(), - mImages(), - mItemLinkHandler(new ItemLinkHandler), - mTextField(new TextField(this, "")), - mIntField(new IntTextField(this)), - // TRANSLATORS: npc dialog button - mPlusButton(new Button(this, _("+"), "inc", this)), - // TRANSLATORS: npc dialog button - mMinusButton(new Button(this, _("-"), "dec", this)), - // TRANSLATORS: npc dialog button - mClearButton(new Button(this, _("Clear"), "clear", this)), - mButton(new Button(this, "", "ok", this)), - // TRANSLATORS: npc dialog button - mButton2(new Button(this, _("Close"), "close", this)), - // TRANSLATORS: npc dialog button - mButton3(new Button(this, _("Add"), "add", this)), - // TRANSLATORS: npc dialog button - mResetButton(new Button(this, _("Reset"), "reset", this)), - mInventory(new Inventory(Inventory::NPC, 1)), - mItemContainer(new ItemContainer(this, mInventory)), - mItemScrollArea(new ScrollArea(mItemContainer, - getOptionBool("showitemsbackground"), "npc_listbackground.xml")), - mInputState(NPC_INPUT_NONE), - mActionState(NPC_ACTION_WAIT), - mLastNextTime(0), - mCameraMode(-1), - mCameraX(0), - mCameraY(0), - mPlayerBox(new PlayerBox(nullptr)), - mAvatarBeing(nullptr), - mShowAvatar(false), - mLogInteraction(config.getBoolValue("logNpcInGui")) -{ - // Basic Window Setup - setWindowName("NpcText"); - setResizable(true); - setFocusable(true); - setStickyButtonLock(true); - - setMinWidth(200); - setMinHeight(150); - - setDefaultSize(300, 578, ImageRect::LOWER_LEFT); - - mPlayerBox->setWidth(70); - mPlayerBox->setHeight(100); - - // Setup output text box - mTextBox->setOpaque(false); - mTextBox->setMaxRow(config.getIntValue("ChatLogLength")); - mTextBox->setLinkHandler(mItemLinkHandler); - mTextBox->setFont(gui->getNpcFont()); - mTextBox->setEnableKeys(true); - mTextBox->setEnableTabs(true); - - mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); - - // Setup listbox - mItemList->setWrappingEnabled(true); - mItemList->setActionEventId("ok"); - mItemList->addActionListener(this); - mItemList->setDistributeMousePressed(false); - mItemList->setFont(gui->getNpcFont()); - if (gui->getNpcFont()->getHeight() < 20) - mItemList->setRowHeight(20); - else - mItemList->setRowHeight(gui->getNpcFont()->getHeight()); - - setContentSize(260, 175); - mListScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - mItemScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - mItemList->setVisible(true); - mTextField->setVisible(true); - mIntField->setVisible(true); - - const gcn::Font *const fnt = mButton->getFont(); - int width = std::max(fnt->getWidth(CAPTION_WAITING), - fnt->getWidth(CAPTION_NEXT)); - width = std::max(width, fnt->getWidth(CAPTION_CLOSE)); - width = std::max(width, fnt->getWidth(CAPTION_SUBMIT)); - mButton->setWidth(8 + width); - - // Place widgets - buildLayout(); - - center(); - loadWindowState(); - - instances.push_back(this); - setVisible(true); - requestFocus(); - enableVisibleSound(true); - soundManager.playGuiSound(SOUND_SHOW_WINDOW); - - if (actorSpriteManager) - { - const Being *const being = actorSpriteManager->findBeing(mNpcId); - if (being) - { - showAvatar(NPCDB::getAvatarFor(being->getSubType())); - setCaption(being->getName()); - } - } - - config.addListener("logNpcInGui", this); -} - -NpcDialog::~NpcDialog() -{ - config.removeListeners(this); - clearLayout(); - - if (mPlayerBox) - { - delete mPlayerBox->getBeing(); - delete mPlayerBox; - } - - delete mTextBox; - mTextBox = nullptr; - delete mClearButton; - mClearButton = nullptr; - delete mButton; - mButton = nullptr; - delete mButton2; - mButton2 = nullptr; - delete mButton3; - mButton3 = nullptr; - - // These might not actually be in the layout, so lets be safe - delete mScrollArea; - mScrollArea = nullptr; - delete mItemList; - mItemList = nullptr; - delete mTextField; - mTextField = nullptr; - delete mIntField; - mIntField = nullptr; - delete mResetButton; - mResetButton = nullptr; - delete mPlusButton; - mPlusButton = nullptr; - delete mMinusButton; - mMinusButton = nullptr; - delete mItemLinkHandler; - mItemLinkHandler = nullptr; - - delete mItemContainer; - mItemContainer = nullptr; - delete mInventory; - mInventory = nullptr; - delete mItemScrollArea; - mItemScrollArea = nullptr; - - delete mListScrollArea; - mListScrollArea = nullptr; - - FOR_EACH (ImageVectorIter, it, mImages) - { - if (*it) - (*it)->decRef(); - } - - mImages.clear(); - - instances.remove(this); -} - -void NpcDialog::addText(const std::string &text, const bool save) -{ - if (save || mLogInteraction) - { - if (mText.size() > 5000) - mText.clear(); - - mNewText.append(text); - mTextBox->addRow(text); - } - mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll()); - mActionState = NPC_ACTION_WAIT; - buildLayout(); -} - -void NpcDialog::showNextButton() -{ - mActionState = NPC_ACTION_NEXT; - buildLayout(); -} - -void NpcDialog::showCloseButton() -{ - mActionState = NPC_ACTION_CLOSE; - buildLayout(); -} - -void NpcDialog::action(const gcn::ActionEvent &event) -{ - const std::string &eventId = event.getId(); - if (eventId == "ok") - { - if (mActionState == NPC_ACTION_NEXT) - { - if (!client->limitPackets(PACKET_NPC_NEXT)) - return; - - nextDialog(); - addText(std::string(), false); - } - else if (mActionState == NPC_ACTION_CLOSE - || mActionState == NPC_ACTION_WAIT) - { - closeDialog(); - } - else if (mActionState == NPC_ACTION_INPUT) - { - std::string printText; // Text that will get printed - // in the textbox - switch (mInputState) - { - case NPC_INPUT_LIST: - { - if (gui) - gui->resetClickCount(); - const int selectedIndex = mItemList->getSelected(); - - if (selectedIndex >= static_cast(mItems.size()) - || selectedIndex < 0 - || !client->limitPackets(PACKET_NPC_INPUT)) - { - return; - } - unsigned char choice = static_cast( - selectedIndex + 1); - printText = mItems[selectedIndex]; - - Net::getNpcHandler()->listInput(mNpcId, choice); - break; - } - case NPC_INPUT_STRING: - { - if (!client->limitPackets(PACKET_NPC_INPUT)) - return; - printText = mTextField->getText(); - Net::getNpcHandler()->stringInput(mNpcId, printText); - break; - } - case NPC_INPUT_INTEGER: - { - if (!client->limitPackets(PACKET_NPC_INPUT)) - return; - printText = strprintf("%d", mIntField->getValue()); - Net::getNpcHandler()->integerInput( - mNpcId, mIntField->getValue()); - break; - } - case NPC_INPUT_ITEM: - { - if (!client->limitPackets(PACKET_NPC_INPUT)) - return; - - const Item *const item = mInventory->getItem(0); - std::string str; - if (item) - { - str = strprintf("%d,%d", item->getId(), - item->getColor()); - } - else - { - str = "0,0"; - } - - // need send selected item - Net::getNpcHandler()->stringInput(mNpcId, str); - mInventory->clear(); - break; - } - - case NPC_INPUT_NONE: - default: - break; - } - if (mInputState != NPC_INPUT_ITEM) - { - // addText will auto remove the input layout - addText(strprintf("> \"%s\"", printText.c_str()), false); - } - mNewText.clear(); - } - - if (!mLogInteraction) - mTextBox->clearRows(); - } - else if (eventId == "reset") - { - switch (mInputState) - { - case NPC_INPUT_STRING: - mTextField->setText(mDefaultString); - break; - case NPC_INPUT_INTEGER: - mIntField->setValue(mDefaultInt); - break; - case NPC_INPUT_ITEM: - mInventory->clear(); - break; - case NPC_INPUT_NONE: - case NPC_INPUT_LIST: - default: - break; - } - } - else if (eventId == "inc") - { - mIntField->setValue(mIntField->getValue() + 1); - } - else if (eventId == "dec") - { - mIntField->setValue(mIntField->getValue() - 1); - } - else if (eventId == "clear") - { - switch (mInputState) - { - case NPC_INPUT_ITEM: - mInventory->clear(); - break; - case NPC_INPUT_STRING: - case NPC_INPUT_INTEGER: - case NPC_INPUT_LIST: - case NPC_INPUT_NONE: - default: - clearRows(); - break; - } - } - else if (eventId == "close") - { - if (mActionState == NPC_ACTION_INPUT) - { - switch (mInputState) - { - case NPC_INPUT_ITEM: - Net::getNpcHandler()->stringInput(mNpcId, "0,0"); - break; - case NPC_INPUT_STRING: - case NPC_INPUT_INTEGER: - case NPC_INPUT_NONE: - case NPC_INPUT_LIST: - default: - Net::getNpcHandler()->listInput(mNpcId, 255); - break; - } - closeDialog(); - } - } - else if (eventId == "add") - { - if (inventoryWindow) - { - const Item *const item = inventoryWindow->getSelectedItem(); - if (item) - mInventory->addItem(item->getId(), 1, 1, item->getColor()); - } - } -} - -void NpcDialog::nextDialog() -{ - Net::getNpcHandler()->nextDialog(mNpcId); -} - -void NpcDialog::closeDialog() -{ - restoreCamera(); - Net::getNpcHandler()->closeDialog(mNpcId); -} - -int NpcDialog::getNumberOfElements() -{ - return static_cast(mItems.size()); -} - -std::string NpcDialog::getElementAt(int i) -{ - return mItems[i]; -} - -const Image *NpcDialog::getImageAt(int i) -{ - return mImages[i]; -} - -void NpcDialog::choiceRequest() -{ - mItems.clear(); - FOR_EACH (ImageVectorIter, it, mImages) - { - if (*it) - (*it)->decRef(); - } - mImages.clear(); - mActionState = NPC_ACTION_INPUT; - mInputState = NPC_INPUT_LIST; - buildLayout(); -} - -void NpcDialog::addChoice(const std::string &choice) -{ - mItems.push_back(choice); - mImages.push_back(nullptr); -} - -void NpcDialog::parseListItems(const std::string &itemString) -{ - std::istringstream iss(itemString); - ResourceManager *const resman = ResourceManager::getInstance(); - - std::string tmp; - const std::string path = paths.getStringValue("guiIcons"); - while (getline(iss, tmp, ':')) - { - const size_t pos = tmp.find("|"); - if (pos == std::string::npos) - { - mItems.push_back(tmp); - mImages.push_back(nullptr); - } - else - { - mItems.push_back(tmp.substr(pos + 1)); - Image *const img = resman->getImage(std::string( - path).append(tmp.substr(0, pos)).append(".png")); - mImages.push_back(img); - } - } - - if (!mItems.empty()) - { - mItemList->setSelected(0); - mItemList->requestFocus(); - } - else - { - mItemList->setSelected(-1); - } -} - -void NpcDialog::refocus() -{ - if (!mItems.empty()) - mItemList->refocus(); -} - -void NpcDialog::textRequest(const std::string &defaultText) -{ - mActionState = NPC_ACTION_INPUT; - mInputState = NPC_INPUT_STRING; - mDefaultString = defaultText; - mTextField->setText(defaultText); - - buildLayout(); -} - -bool NpcDialog::isTextInputFocused() const -{ - return mTextField->isFocused(); -} - -bool NpcDialog::isInputFocused() const -{ - return mTextField->isFocused() || mIntField->isFocused() - || mItemList->isFocused(); -} - -bool NpcDialog::isAnyInputFocused() -{ - FOR_EACH (DialogList::const_iterator, it, instances) - { - if ((*it) && (*it)->isInputFocused()) - return true; - } - - return false; -} - -void NpcDialog::integerRequest(const int defaultValue, const int min, - const int max) -{ - mActionState = NPC_ACTION_INPUT; - mInputState = NPC_INPUT_INTEGER; - mDefaultInt = defaultValue; - mIntField->setRange(min, max); - mIntField->setValue(defaultValue); - buildLayout(); -} - -void NpcDialog::itemRequest() -{ - mActionState = NPC_ACTION_INPUT; - mInputState = NPC_INPUT_ITEM; - - buildLayout(); -} - -void NpcDialog::move(const int amount) -{ - if (mActionState != NPC_ACTION_INPUT) - return; - - switch (mInputState) - { - case NPC_INPUT_INTEGER: - mIntField->setValue(mIntField->getValue() + amount); - break; - case NPC_INPUT_LIST: - mItemList->setSelected(mItemList->getSelected() - amount); - break; - case NPC_INPUT_NONE: - case NPC_INPUT_STRING: - case NPC_INPUT_ITEM: - default: - break; - } -} - -void NpcDialog::setVisible(bool visible) -{ - Window::setVisible(visible); - - if (!visible) - scheduleDelete(); -} - -void NpcDialog::optionChanged(const std::string &name) -{ - if (name == "logNpcInGui") - mLogInteraction = config.getBoolValue("logNpcInGui"); -} - -NpcDialog *NpcDialog::getActive() -{ - if (instances.size() == 1) - return instances.front(); - - FOR_EACH (DialogList::const_iterator, it, instances) - { - if ((*it) && (*it)->isFocused()) - return (*it); - } - - return nullptr; -} - -void NpcDialog::closeAll() -{ - FOR_EACH (DialogList::const_iterator, it, instances) - { - if (*it) - (*it)->close(); - } -} - -void NpcDialog::placeNormalControls() -{ - if (mShowAvatar) - { - place(0, 0, mPlayerBox); - place(1, 0, mScrollArea, 5, 3); - place(4, 3, mClearButton); - place(5, 3, mButton); - } - else - { - place(0, 0, mScrollArea, 5, 3); - place(3, 3, mClearButton); - place(4, 3, mButton); - } -} - -void NpcDialog::placeMenuControls() -{ - if (mShowAvatar) - { - place(0, 0, mPlayerBox); - place(1, 0, mScrollArea, 6, 3); - place(0, 3, mListScrollArea, 7, 3); - place(1, 6, mButton2, 2); - place(3, 6, mClearButton, 2); - place(5, 6, mButton, 2); - } - else - { - place(0, 0, mScrollArea, 6, 3); - place(0, 3, mListScrollArea, 6, 3); - place(0, 6, mButton2, 2); - place(2, 6, mClearButton, 2); - place(4, 6, mButton, 2); - } -} - -void NpcDialog::placeTextInputControls() -{ - if (mShowAvatar) - { - place(0, 0, mPlayerBox); - place(1, 0, mScrollArea, 6, 3); - place(0, 3, mTextField, 6); - place(0, 4, mResetButton, 2); - place(4, 4, mClearButton, 2); - place(5, 4, mButton, 2); - } - else - { - place(0, 0, mScrollArea, 6, 3); - place(0, 3, mTextField, 6); - place(0, 4, mResetButton, 2); - place(2, 4, mClearButton, 2); - place(4, 4, mButton, 2); - } -} - -void NpcDialog::placeIntInputControls() -{ - if (mShowAvatar) - { - place(0, 0, mPlayerBox); - place(1, 0, mScrollArea, 6, 3); - place(1, 3, mMinusButton, 1); - place(2, 3, mIntField, 4); - place(6, 3, mPlusButton, 1); - place(0, 4, mResetButton, 2); - place(3, 4, mClearButton, 2); - place(5, 4, mButton, 2); - } - else - { - place(0, 0, mScrollArea, 6, 3); - place(0, 3, mMinusButton, 1); - place(1, 3, mIntField, 4); - place(5, 3, mPlusButton, 1); - place(0, 4, mResetButton, 2); - place(2, 4, mClearButton, 2); - place(4, 4, mButton, 2); - } -} - -void NpcDialog::placeItemInputControls() -{ - if (mShowAvatar) - { - place(0, 0, mPlayerBox); - place(1, 0, mScrollArea, 6, 3); - place(0, 3, mItemScrollArea, 7, 3); - place(1, 6, mButton3, 2); - place(3, 6, mClearButton, 2); - place(5, 6, mButton, 2); - } - else - { - place(0, 0, mScrollArea, 6, 3); - place(0, 3, mItemScrollArea, 6, 3); - place(0, 6, mButton3, 2); - place(2, 6, mClearButton, 2); - place(4, 6, mButton, 2); - } -} - -void NpcDialog::buildLayout() -{ - clearLayout(); - - if (mActionState != NPC_ACTION_INPUT) - { - if (mActionState == NPC_ACTION_WAIT) - mButton->setCaption(CAPTION_WAITING); - else if (mActionState == NPC_ACTION_NEXT) - mButton->setCaption(CAPTION_NEXT); - else if (mActionState == NPC_ACTION_CLOSE) - mButton->setCaption(CAPTION_CLOSE); - placeNormalControls(); - } - else if (mInputState != NPC_INPUT_NONE) - { - mButton->setCaption(CAPTION_SUBMIT); - switch (mInputState) - { - case NPC_INPUT_LIST: - placeMenuControls(); - mItemList->setSelected(-1); - break; - - case NPC_INPUT_STRING: - placeTextInputControls(); - break; - - case NPC_INPUT_INTEGER: - placeIntInputControls(); - break; - - case NPC_INPUT_ITEM: - placeItemInputControls(); - break; - - case NPC_INPUT_NONE: - default: - break; - } - } - - Layout &layout = getLayout(); - layout.setRowHeight(1, Layout::AUTO_SET); - redraw(); - mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll()); -} - -void NpcDialog::saveCamera() -{ - if (!viewport || mCameraMode >= 0) - return; - - mCameraMode = viewport->getCameraMode(); - mCameraX = viewport->getCameraRelativeX(); - mCameraY = viewport->getCameraRelativeY(); -} - -void NpcDialog::restoreCamera() -{ - if (!viewport || mCameraMode == -1) - return; - - if (!mCameraMode) - { - if (viewport->getCameraMode() != mCameraMode) - viewport->toggleCameraMode(); - } - else - { - if (viewport->getCameraMode() != mCameraMode) - viewport->toggleCameraMode(); - viewport->setCameraRelativeX(mCameraX); - viewport->setCameraRelativeY(mCameraY); - } - mCameraMode = -1; -} - -void NpcDialog::showAvatar(const uint16_t avatarId) -{ - const bool needShow = (avatarId != 0); - if (needShow) - { - delete mAvatarBeing; - mAvatarBeing = new Being(0, ActorSprite::AVATAR, avatarId, nullptr); - mPlayerBox->setPlayer(mAvatarBeing); - if (!mAvatarBeing->empty()) - { - mAvatarBeing->logic(); - const BeingInfo *const info = AvatarDB::get(avatarId); - const int pad2 = 2 * mPadding; - int width = 0; - if (info) - { - width = info->getWidth(); - mPlayerBox->setWidth(width + pad2); - mPlayerBox->setHeight(info->getHeight() + pad2); - } - const Sprite *const sprite = mAvatarBeing->getSprite(0); - if (sprite && !width) - { - mPlayerBox->setWidth(sprite->getWidth() + pad2); - mPlayerBox->setHeight(sprite->getHeight() + pad2); - } - } - } - else - { - delete mAvatarBeing; - mAvatarBeing = nullptr; - mPlayerBox->setPlayer(nullptr); - } - if (needShow != mShowAvatar) - { - mShowAvatar = needShow; - buildLayout(); - } - else - { - mShowAvatar = needShow; - } -} - -void NpcDialog::setAvatarDirection(const uint8_t direction) -{ - Being *const being = mPlayerBox->getBeing(); - if (being) - being->setDirection(direction); -} - -void NpcDialog::setAvatarAction(const int actionId) -{ - Being *const being = mPlayerBox->getBeing(); - if (being) - being->setAction(static_cast(actionId)); -} - -void NpcDialog::logic() -{ - BLOCK_START("NpcDialog::logic") - Window::logic(); - if (mShowAvatar && mAvatarBeing) - { - mAvatarBeing->logic(); - if (mPlayerBox->getWidth() < static_cast(3 * getPadding())) - { - const Sprite *const sprite = mAvatarBeing->getSprite(0); - if (sprite) - { - mPlayerBox->setWidth(sprite->getWidth() + 2 * getPadding()); - mPlayerBox->setHeight(sprite->getHeight() + 2 * getPadding()); - buildLayout(); - } - } - } - BLOCK_END("NpcDialog::logic") -} - -void NpcDialog::clearRows() -{ - mTextBox->clearRows(); -} - -void NpcDialog::clearDialogs() -{ - NpcDialogs::iterator it = mNpcDialogs.begin(); - const NpcDialogs::iterator it_end = mNpcDialogs.end(); - while (it != it_end) - { - delete (*it).second; - ++ it; - } - mNpcDialogs.clear(); -} - -void NpcDialog::mousePressed(gcn::MouseEvent &event) -{ - Window::mousePressed(event); - if (event.getButton() == gcn::MouseEvent::RIGHT - && event.getSource() == mTextBox) - { - if (viewport) - viewport->showNpcDialogPopup(mNpcId); - } -} - -void NpcDialog::copyToClipboard(const int npcId, const int x, const int y) -{ - NpcDialogs::iterator it = mNpcDialogs.find(npcId); - if (it != mNpcDialogs.end()) - { - const BrowserBox *const text = (*it).second->mTextBox; - if (!text) - return; - - std::string str = text->getTextAtPos(x, y); - sendBuffer(str); - } -} -- cgit v1.2.3-60-g2f50