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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/gui/charselectdialog.h')
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diff --git a/src/gui/charselectdialog.h b/src/gui/charselectdialog.h
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef CHAR_SELECT_H
+#define CHAR_SELECT_H
+
+#include "being.h"
+#include "guichanfwd.h"
+#include "main.h"
+
+#include "gui/widgets/window.h"
+
+#include "net/charhandler.h"
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/keylistener.hpp>
+
+class CharacterDisplay;
+class LocalPlayer;
+class LoginData;
+class PlayerBox;
+
+namespace Net
+{
+ class CharHandler;
+}
+
+/**
+ * Character selection dialog.
+ *
+ * \ingroup Interface
+ */
+class CharSelectDialog : public Window, public gcn::ActionListener,
+ public gcn::KeyListener
+{
+ public:
+ friend class CharDeleteConfirm;
+ friend class Net::CharHandler;
+
+ /**
+ * Constructor.
+ */
+ CharSelectDialog(LoginData *loginData);
+
+ ~CharSelectDialog();
+
+ void action(const gcn::ActionEvent &event);
+
+ void keyPressed(gcn::KeyEvent &keyEvent);
+
+ enum SelectAction
+ {
+ Focus = 0,
+ Choose
+ };
+
+ /**
+ * Attempt to select the character with the given name. Returns whether
+ * a character with the given name was found.
+ *
+ * \param action determines what to do when a character with the given
+ * name was found (just focus or also try to choose this
+ * character).
+ */
+ bool selectByName(const std::string &name,
+ SelectAction action = Focus);
+
+ private:
+ void attemptCharacterDelete(int index);
+ void attemptCharacterSelect(int index);
+
+ void setCharacters(const Net::Characters &characters);
+
+ void lock();
+ void unlock();
+ void setLocked(bool locked);
+
+ bool mLocked;
+
+ gcn::Label *mAccountNameLabel;
+
+ gcn::Button *mSwitchLoginButton;
+ gcn::Button *mChangePasswordButton;
+ gcn::Button *mUnregisterButton;
+ gcn::Button *mChangeEmailButton;
+
+ /** The player boxes */
+ std::vector<CharacterDisplay*> mCharacterEntries;
+
+ LoginData *mLoginData;
+
+ Net::CharHandler *mCharHandler;
+};
+
+#endif