From 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 2 Jan 2011 01:48:38 +0200 Subject: Initial commit. This code based on mana client http://www.gitorious.org/mana/mana and my private repository. --- src/gui/charselectdialog.h | 113 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 113 insertions(+) create mode 100644 src/gui/charselectdialog.h (limited to 'src/gui/charselectdialog.h') diff --git a/src/gui/charselectdialog.h b/src/gui/charselectdialog.h new file mode 100644 index 000000000..7596e755b --- /dev/null +++ b/src/gui/charselectdialog.h @@ -0,0 +1,113 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef CHAR_SELECT_H +#define CHAR_SELECT_H + +#include "being.h" +#include "guichanfwd.h" +#include "main.h" + +#include "gui/widgets/window.h" + +#include "net/charhandler.h" + +#include +#include + +class CharacterDisplay; +class LocalPlayer; +class LoginData; +class PlayerBox; + +namespace Net +{ + class CharHandler; +} + +/** + * Character selection dialog. + * + * \ingroup Interface + */ +class CharSelectDialog : public Window, public gcn::ActionListener, + public gcn::KeyListener +{ + public: + friend class CharDeleteConfirm; + friend class Net::CharHandler; + + /** + * Constructor. + */ + CharSelectDialog(LoginData *loginData); + + ~CharSelectDialog(); + + void action(const gcn::ActionEvent &event); + + void keyPressed(gcn::KeyEvent &keyEvent); + + enum SelectAction + { + Focus = 0, + Choose + }; + + /** + * Attempt to select the character with the given name. Returns whether + * a character with the given name was found. + * + * \param action determines what to do when a character with the given + * name was found (just focus or also try to choose this + * character). + */ + bool selectByName(const std::string &name, + SelectAction action = Focus); + + private: + void attemptCharacterDelete(int index); + void attemptCharacterSelect(int index); + + void setCharacters(const Net::Characters &characters); + + void lock(); + void unlock(); + void setLocked(bool locked); + + bool mLocked; + + gcn::Label *mAccountNameLabel; + + gcn::Button *mSwitchLoginButton; + gcn::Button *mChangePasswordButton; + gcn::Button *mUnregisterButton; + gcn::Button *mChangeEmailButton; + + /** The player boxes */ + std::vector mCharacterEntries; + + LoginData *mLoginData; + + Net::CharHandler *mCharHandler; +}; + +#endif -- cgit v1.2.3-60-g2f50