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authorAndrei Karas <akaras@inbox.ru>2015-04-08 23:18:34 +0300
committerAndrei Karas <akaras@inbox.ru>2015-04-08 23:18:34 +0300
commitd472a3cf2a40169ffb4eca900e9cc53e6bcc4cc7 (patch)
treebedcffde98ff439af310c6d2d06430a2de6b5670 /src/being/being.cpp
parent877bfe276efcf663de5a8af8fa9464aaf935ca2d (diff)
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Use enum SpriteDirection form sprite direction in being.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r--src/being/being.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 93dd6abc5..fbdd6fc79 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -1355,7 +1355,7 @@ void Being::setDirection(const uint8_t direction)
{
dir = SpriteDirection::LEFT;
}
- mSpriteDirection = static_cast<uint8_t>(dir);
+ mSpriteDirection = dir;
CompoundSprite::setSpriteDirection(dir);
if (mEmotionSprite)
@@ -3109,8 +3109,7 @@ void Being::setEmote(const uint8_t emotion, const int emote_time)
if (mEmotionSprite)
{
mEmotionSprite->play(mSpriteAction);
- mEmotionSprite->setSpriteDirection(
- static_cast<SpriteDirection::Type>(mSpriteDirection));
+ mEmotionSprite->setSpriteDirection(mSpriteDirection);
}
else
{