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authorAndrei Karas <akaras@inbox.ru>2015-06-16 12:19:14 +0300
committerAndrei Karas <akaras@inbox.ru>2015-06-16 12:19:14 +0300
commite9f59c64a46ad38fb47aac6313c869eaa02ed0e3 (patch)
tree4e524de66b91f2dba8fb53d00eb22981b8e73f95 /src/being/being.cpp
parentde5b0753bd94e014f0e81fc676b21c251aabd326 (diff)
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Add enemy color.
Use enemy color in hightlight nick what hit player.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r--src/being/being.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index bf17a2a23..c15c80df3 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -2084,7 +2084,7 @@ void Being::updateColors()
}
else if (mEnemy)
{
- mNameColor = &userPalette->getColor(UserColorId::MONSTER);
+ mNameColor = &userPalette->getColor(UserColorId::ENEMY);
}
else if (mParty && localPlayer
&& mParty == localPlayer->getParty())