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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_STORAGE_H_
#define _TMWSERV_STORAGE_H_
#include <map>
#include <list>
#include "account.h"
#include "chatchannel.h"
/**
* Data type for the list of accounts.
*/
typedef std::map<unsigned, AccountPtr> Accounts;
/**
* A storage to load and persist dynamic data.
*
* Notes:
* - this class implements the singleton design pattern.
* - destroy() must be called at least once before the application
* exits or else there will be a memory leak.
*/
class Storage
{
public:
/**
* Create a named instance of Storage.
*
* @param name the name of the storage.
*
* @return the unique instance of Storage.
*
* @exception std::bad_alloc if the instance cannot be created.
*
* Notes:
* - it is up to the underlying implementation of Storage to
* decide about what to do with the name, it could serve as the
* name of the database or the name of the file into which the
* storage will be dumped to.
* - the name of the storage is saved only when it's the first
* invocation of instance() or only when instance() is invoked
* after destroy().
*/
static Storage&
instance(const std::string& name);
/**
* Delete the storage.
*/
static void
destroy(void);
/**
* Open the storage for read/write access.
*
* Depending on the underlying implementation of Storage, opening
* a storage would mean either opening a file or connecting to a
* database.
*/
virtual void
open(void) = 0;
/**
* Close the storage.
*
* Depending on the underlying implementation of Storage, closing
* a storage would mean either closing a file or disconnecting from
* a database.
*/
virtual void
close(void) = 0;
/**
* Check if the storage is open.
*
* @return true if the storage is open.
*/
bool
isOpen(void) const;
/**
* Get the storage name.
*
* @return the storage name.
*/
const std::string&
getName(void) const;
/**
* Set a user name for the storage.
*
* Depending on the underlying implementation of Storage, setting
* the user name may have no effect (e.g. DALStorage running on
* SQLite).
*
* @param userName the user name.
*/
void
setUser(const std::string& userName);
/**
* Get the user name.
*
* @return the user name (it may be an empty string if not set
* previously).
*/
const std::string&
getUser(void) const;
/**
* Set a user password for the storage.
*
* Depending on the underlying implementation of Storage, setting
* the user password may have no effect (e.g. DALStorage running on
* SQLite).
*
* @param password the user password.
*/
void
setPassword(const std::string& password);
/**
* Get the user password.
*
* @return the user password (it may be an empty string if not set
* previously).
*/
const std::string&
getPassword(void) const;
/**
* Get an account by user name.
*
* @param userName the owner of the account.
*
* @return the account associated to the user name.
*/
virtual AccountPtr
getAccount(const std::string& userName) = 0;
/**
* Add a new account.
*
* @param account the new account.
*/
virtual void
addAccount(const AccountPtr& account) = 0;
/**
* Delete an account.
*
* @param account the account to delete.
*/
virtual void
delAccount(AccountPtr const &account) = 0;
/**
* Flush and unload an account.
*
* @param account the account to unload.
*/
virtual void
unloadAccount(AccountPtr const &account) = 0;
/**
* Get the list of Emails in the accounts list.
* @return the list of Email's Addresses.
*
* @deprecated The only purpose of using this list inside the server is
* for checking for existing email addresses, which is
* covered by Storage::getSameEmailNumber().
* It could later be used for mailing list announcement.
*/
virtual
std::list<std::string> getEmailList() = 0;
/**
* Return the number of same Emails in account's table.
* @return Number of same Email.
*/
virtual unsigned int
getSameEmailNumber(const std::string &email) = 0;
/**
* Tells if the character's name already exists
* @return true if character's name exists.
*/
virtual bool
doesCharacterNameExists(const std::string &name) = 0;
/**
* Tells the map name from the map id
* @return the name of the map
*/
virtual const std::string
getMapNameFromId(const unsigned int mapId) = 0;
/**
* Gives the list of opened public channels registered in database
* @return a map of the public channels
*/
virtual std::map<short, ChatChannel>
getChannelList() = 0;
/**
* apply channel differences from the list in memory
* to the one in db.
*/
virtual void
updateChannels(std::map<short, ChatChannel>& channelList) = 0;
/**
* Saves the changes to all the accounts permanently.
*/
virtual void flushAll() = 0;
/**
* Saves the changes to one account permanently.
*/
virtual void flush(AccountPtr const &account) = 0;
protected:
/**
* Default constructor.
*/
Storage(void)
throw();
/**
* Destructor.
*/
virtual
~Storage(void)
throw();
/**
* Copy constructor.
*/
Storage(const Storage& rhs);
/**
* Assignment operator.
*/
Storage&
operator=(const Storage& rhs);
protected:
Accounts mAccounts; /**< list of accounts in memory */
Players mCharacters; /**< the loaded characters */
bool mIsOpen; /**< flag is true if the storage is open */
private:
static Storage* mInstance; /**< the unique instance of Storage */
static std::string mName; /**< the name of the storage */
static std::string mUser; /**< the user name */
static std::string mPassword; /**< the user password */
};
#endif // _TMWSERV_STORAGE_H_
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