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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef SKILL_H
#define SKILL_H
#include <iostream>
#include <vector>
#ifdef SCRIPT_SUPPORT
#include "script.h"
#endif
class Skill
{
/*
* Skill identifier
*/
std::string id;
/*
* Skill description
*/
std::string description;
/*
* Children skills
*/
std::vector<Skill*> children;
/*
* Skill properties/weighting (used when calculating player class)
*/
float light;
float dark;
float life;
float death;
/*
* Skill script
*/
#ifdef SCRIPT_SUPPORT
Script *script;
#endif
public:
Skill(const std::string &ident);
virtual ~Skill();
/*
* addSkill
* Add skill to parent with id
*/
bool addSkill(const std::string &, Skill *);
/*
* deleteSkill
* Delete skill from tree with id
*/
bool deleteSkill(const std::string &, bool delTree = false);
/*
* useSkill
* Uses skill (runs skill script). Returns true upon successful
* skill completion, false otherwise.
*/
bool useSkill();
/*
* setScript
* Set script for the skill to execute when used.
*/
bool setScript(const std::string &);
/*
* printTree
* Print tree to stdout
*/
void printTree(const std::string &indent) {
std::cerr << indent << id << std::endl;
for (unsigned int i = 0; i < children.size(); i++) {
children[i]->printTree(indent + " ");
}
}
};
#endif
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