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/*
* The Mana Server
* Copyright (C) 2012 The Mana Developers
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPTMANAGER_H
#define SCRIPTMANAGER_H
#include "game-server/character.h"
#include <string>
class Script;
class Special;
/**
* Manages the script states. In fact at the moment it simply provides access
* to the single global script state, but in the future it is planned to allow
* reloading the scripts while the server is running, by keeping old script
* states around until they are no longer in use.
*/
namespace ScriptManager {
/**
* Initializes the script manager by creating the script state.
*/
void initialize();
/**
* Deinitializes the script manager by deleting the script state.
*/
void deinitialize();
/**
* Loads the main script file.
*/
bool loadMainScript(const std::string &file);
/**
* Returns the current global script state.
*/
Script *currentState();
void addDataToSpecial(int specialId, Special *special);
bool performSpecialAction(int specialId, Being *caster);
bool performCraft(Being *crafter, const std::list<InventoryItem> &recipe);
void setCraftCallback(Script *script);
void setSpecialCallback(Script *script);
void setGetSpecialRechargeCostCallback(Script *script);
} // namespace ScriptManager
#endif // SCRIPTMANAGER_H
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