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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include <iostream>
/*
* Generic In-Game Object Definition
*/
class Object
{
int x;
int y;
public:
~Object() { }
virtual void update() = 0;
};
/*
* Generic Living Object
*/
class LivingObject : public Object
{
//Object name
std::string name;
//Object level
unsigned int level;
//Object money
unsigned int money;
//Object statistics
unsigned int strength;
unsigned int agility;
unsigned int vitality;
unsigned int intelligence;
unsigned int dexterity;
unsigned int luck;
//Object inventory/equiped items
//Inventory inventory;
//Equipment equipment;
public:
~LivingObject() { };
void update() { };
};
/*
* Player object
*/
class Player : public LivingObject
{
//Player gender (male = true, female = false)
bool gender;
public:
};
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