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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _TMWSERV_NETCOMPUTER_H_
#define _TMWSERV_NETCOMPUTER_H_
#include <iostream>
#include <enet/enet.h>
class MessageOut;
class BandwidthMonitor;
/**
* This class represents a known computer on the network. For example a
* connected client or a server we're connected to.
*/
class NetComputer
{
public:
/**
* Constructor.
*/
NetComputer(ENetPeer *peer);
/**
* Destructor.
*/
virtual ~NetComputer() {}
/**
* Returns <code>true</code> if this computer is connected.
*/
bool isConnected();
/**
* Disconnects the computer from the server, after sending a message.
*
* The caller of this method should prepare the message, because
* NetComputer does not know which handler is sending it
* (could have been chat/game/account)
*/
void disconnect(const MessageOut &msg);
/**
* Queues a message for sending to a client.
*
* Reliable packets always arrive, if the client stays connected.
* Unreliable packets may not arrive, and may not even be sent.
*
* Channels are used to ensure that unrelated reliable packets do not
* hold each other up. In essence, each channel represents a different
* queue.
*
* @param msg The message to be sent.
* @param reliable Defines if a reliable or an unreliable packet
* should be sent.
* @param channel The channel number of which the packet should
* be sent.
*/
void send(const MessageOut &msg, bool reliable = true,
unsigned int channel = 0);
/**
* Returns IP address of computer in 32bit int form
*/
int getIP() const;
private:
ENetPeer *mPeer; /**< Client peer */
/**
* Converts the ip-address of the peer to a stringstream.
* Example:
* <code> std::cout << comp </code>
*/
friend std::ostream& operator <<(std::ostream &os,
const NetComputer &comp);
};
#endif // _TMWSERV_NETCOMPUTER_H_
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