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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "netsession.h"
#include "connectionhandler.h"
#include "accounthandler.h"
#include <SDL.h>
#include <SDL_net.h>
#define TMW_WORLD_TICK SDL_USEREVENT
#define SERVER_PORT 9601
SDL_TimerID worldTimerID; /**< Timer ID of world timer */
bool running = true; /**< Determines if server keeps running */
/**
* SDL timer callback, sends a <code>TMW_WORLD_TICK</code> event.
*/
Uint32 worldTick(Uint32 interval, void *param)
{
// Push the custom world tick event
SDL_Event event;
event.type = TMW_WORLD_TICK;
SDL_PushEvent(&event);
return interval;
}
/**
* Initializes the server.
*/
void initialize()
{
// Initialize SDL
if (SDL_Init(SDL_INIT_TIMER) == -1) {
printf("SDL_Init: %s\n", SDL_GetError());
exit(1);
}
// Set SDL to quit on exit
atexit(SDL_Quit);
// Initialize SDL_net
if (SDLNet_Init() == -1) {
printf("SDLNet_Init: %s\n", SDLNet_GetError());
exit(2);
}
// Initialize world timer at 10 times per second
worldTimerID = SDL_AddTimer(100, worldTick, NULL);
}
/**
* Deinitializes the server.
*/
void deinitialize()
{
// Stop world timer
SDL_RemoveTimer(worldTimerID);
// Quit SDL_net
SDLNet_Quit();
}
/**
* Main function, initializes and runs server.
*/
int main(int argc, char *argv[])
{
initialize();
// Ready for server work...
ConnectionHandler *connectionHandler = new ConnectionHandler();
NetSession *session = new NetSession();
// Note: This is just an idea, we could also pass the connection handler
// to the constructor of the account handler, upon which is would register
// itself for the messages it handles.
//
//AccountHandler *accountHandler = new AccountHandler();
//connectionHandler->registerHandler(C2S_LOGIN, accountHandler);
session->startListen(connectionHandler, SERVER_PORT);
SDL_Event event;
while (running)
{
while (SDL_PollEvent(&event))
{
if (event.type == TMW_WORLD_TICK)
{
// - Handle all messages that are in the message queue
// - Update all active objects/beings
}
else if (event.type == SDL_QUIT)
{
running = false;
}
}
}
session->stopListen(SERVER_PORT);
deinitialize();
}
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