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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: $
*/
#ifndef _TMW_ITEMHANDLER_H
#define _TMW_ITEMHANDLER_H
#include "item.h"
#include "mapcomposite.h"
/**
* The Item Handler loads the item reference database
* and also manage everyone items interaction with other objects
* (including other players) and the world.
*/
class ItemHandler
{
public:
ItemHandler(std::string itemReferenceFile);
/**
* Drop items on the map.
*/
bool
drop(BeingPtr beingPtr, unsigned int itemId, unsigned short amount);
/**
* Pick an item on the ground
*/
bool
getItem(BeingPtr beingPtr, ItemPtr itemPtr);
private:
std::pair<unsigned int, ItemPtr> ItemReference;
};
#endif
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