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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SERVER_GAMEHANDLER_
#define _TMW_SERVER_GAMEHANDLER_
#include "account.h"
#include "being.h"
#include "connectionhandler.h"
class GameClient;
/*
* Manage connections to game server.
*/
class GameHandler: public ConnectionHandler
{
public:
void process();
/**
* Send message to the given player.
*/
void sendTo(PlayerPtr playerPtr, MessageOut &msg);
protected:
NetComputer *computerConnected(ENetPeer *);
void computerDisconnected(NetComputer *);
/**
* Process messages related to core game events.
*/
void processMessage(NetComputer *computer, MessageIn &message);
private:
/**
* Display a message to every player around one's player
* in the default channel.
* The tile area has been set to 10 for now.
*/
void sayAround(GameClient &computer, std::string const &text);
void removeOutdatedPending();
};
/**
* Register future client attempt. Temporary until physical server split.
*/
void registerGameClient(std::string const &, PlayerPtr);
extern GameHandler *gameHandler;
#endif
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