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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_GAMECLIENT_H_
#define _TMWSERV_GAMECLIENT_H_
#include "netcomputer.h"
#include "player.h"
#include <enet/enet.h>
class GameHandler;
/**
* A connected computer with an associated character.
*/
class GameClient: public NetComputer
{
public:
/**
* Constructor.
*/
GameClient(ENetPeer *peer);
/**
* Destructor.
*/
~GameClient();
/**
* Set the selected character associated with connection.
*/
void setCharacter(PlayerPtr ch);
/**
* Deselect the character associated with connection.
*/
void unsetCharacter();
/**
* Get character associated with the connection.
*/
PlayerPtr getCharacter() { return mCharacterPtr; }
private:
/** Character associated with the conneciton. */
PlayerPtr mCharacterPtr;
};
#endif
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