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/*
 *  The Mana World Server
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#include "gameclient.h"

#include <cassert>

#include "state.h"
#include "gamehandler.h"

GameClient::GameClient(ENetPeer *peer):
    NetComputer(peer),
    mCharacterPtr(NULL)
{
}

GameClient::~GameClient()
{
    unsetCharacter();
}

void GameClient::setCharacter(PlayerPtr ch)
{
    assert(mCharacterPtr.get() == NULL);
    mCharacterPtr = ch;
    gameState->addObject(ObjectPtr(mCharacterPtr));
    gameState->informPlayer(mCharacterPtr);
}

void GameClient::unsetCharacter()
{
    if (mCharacterPtr.get() == NULL) return;
    // remove being from world
    gameState->removeObject(ObjectPtr(mCharacterPtr));
    mCharacterPtr = PlayerPtr(NULL);
}