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/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game-server/statusmanager.hpp"
#include "common/resourcemanager.hpp"
#include "game-server/statuseffect.hpp"
#include "scripting/script.hpp"
#include "utils/logger.h"
#include "utils/xml.hpp"
#include <map>
#include <set>
#include <sstream>
typedef std::map< int, StatusEffect * > StatusEffectsMap;
static StatusEffectsMap statusEffects;
static std::string statusReferenceFile;
void StatusManager::initialize(const std::string &file)
{
statusReferenceFile = file;
reload();
}
void StatusManager::reload()
{
std::string absPathFile = ResourceManager::resolve(statusReferenceFile);
if (absPathFile.empty()) {
LOG_ERROR("Status Manager: Could not find " << statusReferenceFile << "!");
return;
}
XML::Document doc(absPathFile, false);
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "status-effects"))
{
LOG_ERROR("Status Manager: Error while parsing status database ("
<< absPathFile << ")!");
return;
}
LOG_INFO("Loading status reference: " << absPathFile);
for_each_xml_child_node(node, rootNode)
{
if (!xmlStrEqual(node->name, BAD_CAST "status-effect"))
continue;
int id = XML::getProperty(node, "id", 0);
if (id == 0)
{
LOG_WARN("Status Manager: An (ignored) Status has no ID in "
<< statusReferenceFile << "!");
continue;
}
std::string scriptFile = XML::getProperty(node, "script", "");
//TODO: Get these modifiers
/*
modifiers.setAttributeValue(BASE_ATTR_PHY_ATK_MIN, XML::getProperty(node, "attack-min", 0));
modifiers.setAttributeValue(BASE_ATTR_PHY_ATK_DELTA, XML::getProperty(node, "attack-delta", 0));
modifiers.setAttributeValue(BASE_ATTR_HP, XML::getProperty(node, "hp", 0));
modifiers.setAttributeValue(BASE_ATTR_PHY_RES, XML::getProperty(node, "defense", 0));
modifiers.setAttributeValue(CHAR_ATTR_STRENGTH, XML::getProperty(node, "strength", 0));
modifiers.setAttributeValue(CHAR_ATTR_AGILITY, XML::getProperty(node, "agility", 0));
modifiers.setAttributeValue(CHAR_ATTR_DEXTERITY, XML::getProperty(node, "dexterity", 0));
modifiers.setAttributeValue(CHAR_ATTR_VITALITY, XML::getProperty(node, "vitality", 0));
modifiers.setAttributeValue(CHAR_ATTR_INTELLIGENCE, XML::getProperty(node, "intelligence", 0));
modifiers.setAttributeValue(CHAR_ATTR_WILLPOWER, XML::getProperty(node, "willpower", 0));
*/
StatusEffect *statusEffect = new StatusEffect(id);
if (!scriptFile.empty())
{
std::stringstream filename;
filename << "scripts/status/" << scriptFile;
if (ResourceManager::exists(filename.str())) // file exists!
{
LOG_INFO("Loading status script: " << filename.str());
Script *s = Script::create("lua");
s->loadFile(filename.str());
statusEffect->setScript(s);
} else {
LOG_WARN("Could not find script file \"" << filename.str()
<< "\" for status #"<<id);
}
}
statusEffects[id] = statusEffect;
}
}
void StatusManager::deinitialize()
{
for (StatusEffectsMap::iterator i = statusEffects.begin(),
i_end = statusEffects.end(); i != i_end; ++i)
{
delete i->second;
}
statusEffects.clear();
}
StatusEffect *StatusManager::getStatus(int statusId)
{
StatusEffectsMap::const_iterator i = statusEffects.find(statusId);
return i != statusEffects.end() ? i->second : NULL;
}
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