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/*
* The Mana World Server
* Copyright 2007 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "game-server/character.hpp"
#include "game-server/npc.hpp"
#include "scripting/script.hpp"
NPC::NPC(const std::string &name, int id, Script *s):
Being(OBJECT_NPC),
mScript(s),
mID(id),
mEnabled(true)
{
setName(name);
}
void NPC::enable(bool enabled)
{
mEnabled = enabled;
}
void NPC::update()
{
if (!mScript || !mEnabled) return;
mScript->prepare("npc_update");
mScript->push(this);
mScript->execute();
}
void NPC::prompt(Character *ch, bool restart)
{
if (!mScript || !mEnabled) return;
mScript->prepare(restart ? "npc_start" : "npc_next");
mScript->push(this);
mScript->push(ch);
mScript->execute();
}
void NPC::select(Character *ch, int v)
{
if (!mScript || !mEnabled) return;
mScript->prepare("npc_choose");
mScript->push(this);
mScript->push(ch);
mScript->push(v);
mScript->execute();
}
void NPC::integerRecepted(Character *ch, int v)
{
if (!mScript || !mEnabled) return;
mScript->prepare("npc_integer");
mScript->push(this);
mScript->push(ch);
mScript->push(v);
mScript->execute();
}
void NPC::stringRecepted(Character *ch, std::string v)
{
if (!mScript || !mEnabled) return;
mScript->prepare("npc_string");
mScript->push(this);
mScript->push(ch);
mScript->push(v);
mScript->execute();
}
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