1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SERVER_GAMEHANDLER_
#define _TMW_SERVER_GAMEHANDLER_
#include "game-server/player.hpp"
#include "net/connectionhandler.hpp"
/**
* Manages connections to game client.
*/
class GameHandler: public ConnectionHandler
{
public:
/**
* Processes messages and cleans outdated characters.
*/
void process();
/**
* Starts the handler
*/
bool startListen(enet_uint16 port);
/**
* Sends message to the given player.
*/
void sendTo(Player *, MessageOut &msg);
/**
* Kills connection with given player.
*/
void kill(Player *);
/**
* Prepares a server change for given player.
*/
void prepareServerChange(Player *);
/**
* Completes a server change for given player ID.
*/
void completeServerChange(int id, std::string const &token,
std::string const &address, int port);
protected:
NetComputer *computerConnected(ENetPeer *);
void computerDisconnected(NetComputer *);
/**
* Processes messages related to core game events.
*/
void processMessage(NetComputer *computer, MessageIn &message);
};
extern GameHandler *gameHandler;
#endif
|