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/*
* The Mana World Server
* Copyright 2007 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include <cstddef>
#include "defines.h"
#include "game-server/accountconnection.hpp"
#include "game-server/character.hpp"
#include "game-server/gamehandler.hpp"
#include "game-server/inventory.hpp"
#include "game-server/item.hpp"
#include "game-server/itemmanager.hpp"
#include "game-server/mapmanager.hpp"
#include "game-server/monster.hpp"
#include "game-server/monstermanager.hpp"
#include "game-server/state.hpp"
template< typename T >
static T proxy_cast(intptr_t v)
{ return (T)v; }
template<>
static std::string const &proxy_cast(intptr_t v)
{ return *(std::string const *)v; }
template< typename T1 >
static void proxy(void (*f)(), Character *from, intptr_t const args[1])
{
((void (*)(Character *, T1))f)
(from, proxy_cast<T1>(args[0]));
}
template< typename T1, typename T2 >
static void proxy(void (*f)(), Character *from, intptr_t const args[2])
{
((void (*)(Character *, T1, T2))f)
(from, proxy_cast<T1>(args[0]), proxy_cast<T2>(args[1]));
}
template< typename T1, typename T2, typename T3 >
static void proxy(void (*f)(), Character *from, intptr_t const args[3])
{
((void (*)(Character *, T1, T2, T3))f)
(from, proxy_cast<T1>(args[0]), proxy_cast<T2>(args[1]),
proxy_cast<T3>(args[2]));
}
template< typename T1, typename T2, typename T3, typename T4 >
static void proxy(void (*f)(), Character *from, intptr_t const args[4])
{
((void (*)(Character *, T1, T2, T3, T4))f)
(from, proxy_cast<T1>(args[0]), proxy_cast<T2>(args[1]),
proxy_cast<T3>(args[2]), proxy_cast<T4>(args[3]));
}
/**
* An argument type that a command can use.
*/
template< typename T > struct Argument;
template<> struct Argument< int >
{ static char const type = 'n'; };
template<> struct Argument< std::string const & >
{ static char const type = 's'; };
template<> struct Argument< Character * >
{ static char const type = 'c'; };
template<> struct Argument< MapComposite * >
{ static char const type = 'm'; };
template<> struct Argument< ItemClass * >
{ static char const type = 'i'; };
template<> struct Argument< MonsterClass * >
{ static char const type = 'o'; };
/**
* A command that a user can run remotely with sufficient rights.
*/
struct Command
{
char const *name;
void (*handler)(void (*f)(), Character *, intptr_t const[]);
void (*target)();
char type[4];
unsigned char level;
};
/**
* Creates a command with a 1-parameter handler.
*/
template< typename T1 >
static Command handle(char const *name, int level,
void (*f)(Character *, T1))
{
Command c;
c.name = name;
c.level = level;
c.handler = &proxy< T1 >;
c.target = (void (*)())f;
c.type[0] = Argument<T1>::type;
c.type[1] = 0;
return c;
}
/**
* Creates a command with a 2-parameter handler.
*/
template< typename T1, typename T2 >
static Command handle(char const *name, int level,
void (*f)(Character *, T1, T2))
{
Command c;
c.name = name;
c.level = level;
c.handler = &proxy< T1, T2 >;
c.target = (void (*)())f;
c.type[0] = Argument<T1>::type;
c.type[1] = Argument<T2>::type;
c.type[2] = 0;
return c;
}
/**
* Creates a command with a 3-parameter handler.
*/
template< typename T1, typename T2, typename T3 >
static Command handle(char const *name, int level,
void (*f)(Character *, T1, T2, T3))
{
Command c;
c.name = name;
c.level = level;
c.handler = &proxy< T1, T2, T3 >;
c.target = (void (*)())f;
c.type[0] = Argument<T1>::type;
c.type[1] = Argument<T2>::type;
c.type[2] = Argument<T3>::type;
c.type[3] = 0;
return c;
}
/**
* Creates a command with a 4-parameter handler.
*/
template< typename T1, typename T2, typename T3, typename T4 >
static Command handle(char const *name, int level,
void (*f)(Character *, T1, T2, T3, T4))
{
Command c;
c.name = name;
c.level = level;
c.handler = &proxy< T1, T2, T3, T4 >;
c.target = (void (*)())f;
c.type[0] = Argument<T1>::type;
c.type[1] = Argument<T2>::type;
c.type[2] = Argument<T3>::type;
c.type[3] = Argument<T4>::type;
return c;
}
static void warp(Character *, Character *q, MapComposite *m, int x, int y)
{
GameState::warp(q, m, x, y);
}
static void item(Character *, Character *q, ItemClass *it, int nb)
{
Inventory(q).insert(it->getDatabaseID(), nb);
}
static void money(Character *, Character *q, int nb)
{
Inventory(q).changeMoney(nb);
}
static void drop(Character *from, ItemClass *it, int nb)
{
Item *item = new Item(it, nb);
item->setMap(from->getMap());
item->setPosition(from->getPosition());
GameState::insertSafe(item);
}
static void spawn(Character *from, MonsterClass *specy, int nb)
{
MapComposite *map = from->getMap();
Point const &pos = from->getPosition();
for (int i = 0; i < nb; ++i)
{
Being *monster = new Monster(specy);
monster->setMap(map);
monster->setPosition(pos);
monster->clearDestination();
if (!GameState::insertSafe(monster))
{
// The map is full. Break out.
break;
}
}
}
static void goto_(Character *from, Character *ch)
{
MapComposite *m = ch->getMap();
Point const &pos = ch->getPosition();
GameState::warp(from, m, pos.x, pos.y);
}
static void recall(Character *from, Character *ch)
{
MapComposite *m = from->getMap();
Point const &pos = from->getPosition();
GameState::warp(ch, m, pos.x, pos.y);
}
static void reload(Character *, std::string const &db)
{
if (db == "items")
{
ItemManager::reload();
}
else if (db == "monsters")
{
MonsterManager::reload();
}
}
static void ban(Character *from, Character *ch, std::string const &duration)
{
if (from->getAccountLevel() <= ch->getAccountLevel())
{
// Special case: Only ban strictly less priviledged accounts.
return;
}
int d = atoi(duration.c_str());
switch (duration[duration.length() - 1])
{
case 'd': d = d * 24; // nobreak
case 'h': d = d * 60;
}
accountHandler->banCharacter(ch, d);
}
/**
* List of remote commands.
*/
static Command const commands[] =
{
handle("warp", AL_GM, warp),
handle("item", AL_GM, item),
handle("drop", AL_GM, drop),
handle("money", AL_GM, money),
handle("spawn", AL_GM, spawn),
handle("goto", AL_GM, goto_),
handle("recall", AL_GM, recall),
handle("reload", AL_ADMIN, reload),
handle("ban", AL_GM, ban),
};
/**
* Parses a command and executes its associated handler.
*/
void runCommand(Character *ch, std::string const &text)
{
Command const *c = NULL;
std::string::size_type npos = std::string::npos;
std::string::size_type pos = text.find(' ');
std::string s(text, 1, pos == npos ? npos : pos - 1); // Skip slash.
for (int i = 0; i < (int)(sizeof(commands) / sizeof(commands[0])); ++i)
{
if (s == commands[i].name)
{
c = &commands[i];
break;
}
}
if (!c || c->level > ch->getAccountLevel())
{
// No such command or no sufficient rights.
return;
}
intptr_t args[4];
for (int i = 0; i < 4 && c->type[i]; ++i)
{
if (pos == npos || pos + 1 >= text.length())
{
// Not enough parameters.
return;
}
std::string::size_type pos2 = text.find(' ', pos + 1);
std::string arg(text, pos + 1, pos2 == npos ? npos : pos2 - pos - 1);
if (arg.empty())
{
// Empty parameter.
return;
}
switch (c->type[i])
{
case 'c':
if (arg == "#")
{
// Character itself.
args[i] = (intptr_t)ch;
}
else
{
GameClient *c = gameHandler->getClientByNameSlow(arg);
if (!c)
{
/* TODO: forward command to other game servers through
account server, in case the player is elsewhere. */
return;
}
if (c->status != CLIENT_CONNECTED)
{
// No suitable character.
return;
}
args[i] = (intptr_t)c->character;
}
break;
case 'i':
if (ItemClass *ic = ItemManager::getItem(atoi(arg.c_str())))
{
args[i] = (intptr_t)ic;
}
else
{
// No such item.
return;
}
break;
case 'm':
if (arg == "#")
{
// Map the character is on.
args[i] = (intptr_t)ch->getMap();
}
else if (MapComposite *m = MapManager::getMap(atoi(arg.c_str())))
{
args[i] = (intptr_t)m;
}
else
{
// No such map.
return;
}
break;
case 'n':
args[i] = atoi(arg.c_str());
break;
case 'o':
if (MonsterClass *mc = MonsterManager::getMonster(atoi(arg.c_str())))
{
args[i] = (intptr_t)mc;
}
else
{
// No such item.
return;
}
break;
case 's':
args[i] = (intptr_t)new std::string(arg);
break;
}
pos = pos2;
}
// Call the command handler.
c->handler(c->target, ch, args);
// Delete dynamic arguments.
for (int i = 0; i < 4 && c->type[i]; ++i)
{
if (c->type[i] == 's')
{
delete (std::string *)args[i];
}
}
}
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