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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "game-server/being.hpp"
#include "game-server/mapcomposite.hpp"
#include "utils/logger.h"
void Being::damage(Damage damage)
{
int HPloss;
HPloss = damage; // TODO: Implement complex damage calculation here
mHitpoints -= HPloss;
mHitsTaken.push_back(HPloss);
LOG_DEBUG("Being " << getPublicID() << " got hit", 0);
}
void Being::performAttack(MapComposite *map)
{
int SHORT_RANGE = 32;
Point ppos = getPosition();
int dir = getDirection();
/* TODO: calculate real attack power and damage properties based on
character equipment and stats. */
Damage damage = 1;
for (MovingObjectIterator i(map->getAroundObjectIterator(this, SHORT_RANGE)); i; ++i)
{
MovingObject *o = *i;
if (o == this)
{
continue;
}
int type = o->getType();
Point opos = o->getPosition();
int dx = opos.x - ppos.x, dy = opos.y - ppos.y;
if ((type != OBJECT_PLAYER && type != OBJECT_MONSTER) ||
(std::abs(dx) > SHORT_RANGE || std::abs(dy) > SHORT_RANGE))
{
continue;
}
// basic triangle-shaped damage zone
switch (dir)
{
case DIRECTION_UP:
if (!(dy <= dx && dx <= -dy)) continue;
break;
case DIRECTION_DOWN:
if (!(-dy <= dx && dx <= dy)) continue;
break;
case DIRECTION_LEFT:
if (!(dx <= dy && dy <= -dx)) continue;
break;
case DIRECTION_RIGHT:
if (!(-dx <= dy && dy <= dx)) continue;
break;
default:
break;
}
static_cast< Being * >(o)->damage(damage);
}
}
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