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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SERVER_DEFINES_
#define _TMW_SERVER_DEFINES_
#include <string>
#include "object.h"
// this file holds the global definitions and constants to be included
// in multiple places throughout the server
// debug and error definitions go in debug.h, not here
// I. ACCOUNT DEFINITIONS
// A. Account Types
#define STATUS_NORMAL 0 // denotes normal account status
#define STATUS_ADMIN 1 // denotes admin acount status
#define STATUS_GM 2 // denotes GM account status
#define STATUS_BANNED 3 // denotes a temporarily banned account
#define STATUS_RESTRICTED 4 // denotes a restricted access account
// Player Gender
#define GENDER_MALE 0 // denotes male gender
#define GENDER_FEMALE 1 // denotes female gender
#define GENDER_UNKNOWN 2 // denotes unkown gender (possibly for some monsters?)
// DATA STRUCTURES DEFINITIONS
// persistent character data
struct CharData
{
Being player; // player information
//std::string charName; // (depreciated :) now in player.name
//equipData charEquip; // structure of equipped items (check Being)
//estateData charEstate; // character's estate data (check Being)
Being charPet[3]; // character's pets (using generic being object)
//petData charPet[3]; // character's pets (depreciated :)
//itemData charItem; // character's inventory (check Being)
//graphicData charGraphic; // character's appearance (should be in Being)
};
// Account Data Structure
struct AccountData
{
std::string accountID; // the account's ID
std::string accountEMail; // the email of the account's owner
std::string accountPass; // the account's password
int accountStatus; // the account's status: normal, gm, banned, etc.
CharData accountChar[5]; // the characters stored in the account.
};
#endif
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