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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_DEFINES_H_
#define _TMWSERV_DEFINES_H_
/**
* Enumeration type for account levels.
*/
enum
{
AL_BANNED = 0, /**< This user is currently banned. */
AL_NORMAL = 10, /**< User has regular rights. */
AL_GM = 50, /**< User can perform a subset of administrator tasks. */
AL_ADMIN = 99, /**< User can perform administrator tasks. */
};
enum
{
// Network related
MAX_CLIENTS = 1024,
// Chat related
/**
* N.B: Private channels can't have an id less
* than MAX_PUBLIC_CHANNELS_RANGE.
*/
MAX_PUBLIC_CHANNELS_RANGE = 1000,
MAX_PRIVATE_CHANNELS_RANGE = 10000,
MAX_CHANNEL_NAME = 15,
MAX_CHANNEL_ANNOUNCEMENT = 150,
MAX_CHANNEL_PASSWORD = 12,
// Registering related
MIN_LOGIN_LENGTH = 4,
MAX_LOGIN_LENGTH = 16,
MIN_PASSWORD_LENGTH = 4,
MAX_PASSWORD_LENGTH = 25,
MIN_EMAIL_LENGTH = 7,
MAX_EMAIL_LENGTH = 50,
// Character related
MIN_CHARACTER_LENGTH = 4,
MAX_CHARACTER_LENGTH = 25,
MAX_OF_CHARACTERS = 3,
MAX_HAIRSTYLE_VALUE = 7,
MAX_HAIRCOLOR_VALUE = 9,
MAX_GENDER_VALUE = 2,
/**
* Points to give to a brand new character
*/
POINTS_TO_DISTRIBUTES_AT_LVL1 = 60,
// Screen Related
/**
* Determine the area in which a character is aware of other beings
*/
AROUND_AREA = 320
};
/**
* Enumerated type for communicated messages
* - PAMSG_*: from client to account server
* - APMSG_*: from account server to client
* - PCMSG_*: from client to chat server
* - CPMSG_*: from chat server to client
* - PGMSG_*: from client to game server
* - GPMSG_*: from game server to client
* Components: B byte, W word, D double word, S variable-size string
* C tile-based coordinates (B*3)
*/
enum {
// Login/Register
PAMSG_REGISTER = 0x0000, // L version, S username, S password, S email
APMSG_REGISTER_RESPONSE = 0x0002, // B error
PAMSG_UNREGISTER = 0x0003, // S username, S password
APMSG_UNREGISTER_RESPONSE = 0x0004, // B error
PAMSG_LOGIN = 0x0010, // L version, S username, S password
APMSG_LOGIN_RESPONSE = 0x0012, // B error
PAMSG_LOGOUT = 0x0013, // -
APMSG_LOGOUT_RESPONSE = 0x0014, // B error
PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, W*6 stats
APMSG_CHAR_CREATE_RESPONSE = 0x0021, // B error
PAMSG_CHAR_DELETE = 0x0022, // B index
APMSG_CHAR_DELETE_RESPONSE = 0x0023, // B error
APMSG_CHAR_INFO = 0x0024, // B index, S name, B gender, B hair style, B hair color, W level, W character points, W correction points, D money, W*6 stats
PAMSG_CHAR_SELECT = 0x0026, // B index
APMSG_CHAR_SELECT_RESPONSE = 0x0027, // B error, B*32 token, S game address, W game port, S chat address, W chat port
PAMSG_EMAIL_CHANGE = 0x0030, // S email
APMSG_EMAIL_CHANGE_RESPONSE = 0x0031, // B error
PAMSG_EMAIL_GET = 0x0032, // -
APMSG_EMAIL_GET_RESPONSE = 0x0033, // B error, S email
PAMSG_PASSWORD_CHANGE = 0x0034, // S old password, S new password
APMSG_PASSWORD_CHANGE_RESPONSE = 0x0035, // B error
PGMSG_CONNECT = 0x0050, // B*32 token
GPMSG_CONNECT_RESPONSE = 0x0051, // B error
PCMSG_CONNECT = 0x0053, // B*32 token
CPMSG_CONNECT_RESPONSE = 0x0054, // B error
PGMSG_DISCONNECT = 0x0060, // B reconnect account
GPMSG_DISCONNECT_RESPONSE = 0x0061, // B error, B*32 token
PCMSG_DISCONNECT = 0x0063, // -
CPMSG_DISCONNECT_RESPONSE = 0x0064, // B error
PAMSG_RECONNECT = 0x0065, // B*32 token
APMSG_RECONNECT_RESPONSE = 0x0066, // B error
// Game
GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y
GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port
PGMSG_PICKUP = 0x0110, // W*2 position
PGMSG_DROP = 0x0111, // B slot, B amount
PGMSG_EQUIP = 0x0112, // B slot
PGMSG_UNEQUIP = 0x0113, // B slot
PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount
GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }*
GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }*
GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { B attribute, W base value, W modified value }*
GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { B skill, D exp got, D exp needed }*
GPMSG_LEVELUP = 0x0150, // W new level, W character points, W correction points
GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup
PGMSG_RAISE_ATTRIBUTE = 0x0160, // B attribute
GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error
PGMSG_LOWER_ATTRIBUTE = 0x0170, // B attribute
GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error
PGMSG_RESPAWN = 0x0180, // -
GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position
// character: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
// monster: W type id
// npc: W type id
GPMSG_BEING_LEAVE = 0x0201, // W being id
GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position
GPMSG_BEING_LOOKS_CHANGE = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes
PGMSG_WALK = 0x0260, // W*2 destination
PGMSG_ACTION_CHANGE = 0x0270, // B Action
GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action
GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, C position, B speed] [, W*2 destination] }*
GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }*
PGMSG_ATTACK = 0x0290, // B direction
GPMSG_BEING_ATTACK = 0x0291, // W being id, B direction, B attacktype
PGMSG_SAY = 0x02A0, // S text
GPMSG_SAY = 0x02A1, // W being id, S text
GPMSG_NPC_CHOICE = 0x02B0, // W being id, { S text }*
GPMSG_NPC_MESSAGE = 0x02B1, // W being id, B* text
PGMSG_NPC_TALK = 0x02B2, // W being id
PGMSG_NPC_TALK_NEXT = 0x02B3, // W being id
PGMSG_NPC_SELECT = 0x02B4, // W being id, B choice
GPMSG_NPC_BUY = 0x02B5, // W being id, { W item id, W amount, W cost }*
GPMSG_NPC_SELL = 0x02B6, // W being id, { W item id, W amount, W cost }*
PGMSG_NPC_BUYSELL = 0x02B7, // W item id, W amount
PGMSG_TRADE_REQUEST = 0x02C0, // W being id
GPMSG_TRADE_REQUEST = 0x02C1, // W being id
GPMSG_TRADE_START = 0x02C2, // -
GPMSG_TRADE_COMPLETE = 0x02C3, // -
PGMSG_TRADE_CANCEL = 0x02C4, // -
GPMSG_TRADE_CANCEL = 0x02C5, // -
PGMSG_TRADE_ACCEPT = 0x02C6, // -
GPMSG_TRADE_ACCEPT = 0x02C7, // -
PGMSG_TRADE_ADD_ITEM = 0x02C8, // B slot, B amount
GPMSG_TRADE_ADD_ITEM = 0x02C9, // W item id, B amount
PGMSG_TRADE_SET_MONEY = 0x02CA, // L amount
GPMSG_TRADE_SET_MONEY = 0x02CB, // L amount
PGMSG_USE_ITEM = 0x0300, // B slot
GPMSG_USE_RESPONSE = 0x0301, // B error
GPMSG_BEINGS_DAMAGE = 0x0310, // { W being id, W amount }*
// Guild
PCMSG_GUILD_CREATE = 0x0350, // S name
CPMSG_GUILD_CREATE_RESPONSE = 0x0351, // B error, W guild, B rights, W channel
PCMSG_GUILD_INVITE = 0x0352, // W id, S name
CPMSG_GUILD_INVITE_RESPONSE = 0x0353, // B error
PCMSG_GUILD_ACCEPT = 0x0354, // W id
CPMSG_GUILD_ACCEPT_RESPONSE = 0x0355, // B error, W guild, B rights, W channel
PCMSG_GUILD_GET_MEMBERS = 0x0356, // W id
CPMSG_GUILD_GET_MEMBERS_RESPONSE = 0x0357, // S names
CPMSG_GUILD_UPDATE_LIST = 0x0358, // W id, S name
PCMSG_GUILD_QUIT = 0x0360, // W id
CPMSG_GUILD_QUIT_RESPONSE = 0x0361, // B error
CPMSG_GUILD_INVITED = 0x0370, // S char name, S guild name, W id
CPMSG_GUILD_REJOIN = 0x0371, // S name, W guild, B rights, W channel
// Party
PCMSG_PARTY_CREATE = 0x03A0, // -
CPMSG_PARTY_CREATE_RESPONSE = 0x03A1, // B error
PCMSG_PARTY_QUIT = 0x03AA, // -
CPMSG_PARTY_QUIT_RESPONSE = 0x03AB, // B error
// Chat
CPMSG_ERROR = 0x0401, // B error
CPMSG_ANNOUNCEMENT = 0x0402, // S text
CPMSG_PRIVMSG = 0x0403, // S user, S text
CPMSG_PUBMSG = 0x0404, // W channel, S user, S text
PCMSG_CHAT = 0x0410, // S text, W channel
PCMSG_ANNOUNCE = 0x0411, // S text
PCMSG_PRIVMSG = 0x0412, // S user, S text
// -- Channeling
PCMSG_REGISTER_CHANNEL = 0x0420, // B pub/priv, S name, S announcement, S password
CPMSG_REGISTER_CHANNEL_RESPONSE = 0x0421, // B error, W id
PCMSG_UNREGISTER_CHANNEL = 0x0422, // W channel
CPMSG_UNREGISTER_CHANNEL_RESPONSE = 0x0423, // B error
CPMSG_CHANNEL_EVENT = 0x0430, // W channel, B event, S user
PCMSG_ENTER_CHANNEL = 0x0440, // S channel, S password
CPMSG_ENTER_CHANNEL_RESPONSE = 0x0441, // B error, W channel
CPMSG_JOINED_CHANNEL = 0x0442, // S channel, W channel id
PCMSG_QUIT_CHANNEL = 0x0443, // W channel
CPMSG_QUIT_CHANNEL_RESPONSE = 0x0444, // B error
PCMSG_LIST_CHANNELS = 0x0445, // -
CPMSG_LIST_CHANNELS_RESPONSE = 0x0446, // W number of channels, S channels
CPMSG_USERJOINED = 0x0450, // W channel, S name
CPMSG_USERLEFT = 0x0451, // W channel, S name
PCMSG_LIST_CHANNELUSERS = 0x0460, // S channel
CPMSG_LIST_CHANNELUSERS_RESPONSE = 0x0461, // S users
// Inter-server
GAMSG_REGISTER = 0x0500, // S address, W port, { W map id }*
AGMSG_ACTIVE_MAP = 0x0501, // W map id
AGMSG_PLAYER_ENTER = 0x0510, // B*32 token, L id, S name, serialised character data
GAMSG_PLAYER_DATA = 0x0520, // L id, serialised character data
GAMSG_REDIRECT = 0x0530, // L id
AGMSG_REDIRECT_RESPONSE = 0x0531, // L id, B*32 token, S game address, W game port
GAMSG_PLAYER_RECONNECT = 0x0532, // L id, B*32 token
GAMSG_SET_QUEST = 0x0540, // L id, S name, S value
GAMSG_GET_QUEST = 0x0541, // L id, S name
AGMSG_GET_QUEST_RESPONSE = 0x0542, // L id, S name, S value
GAMSG_BAN_PLAYER = 0x550, // L id, W duration
GAMSG_STATISTICS = 0x560, // { W map id, W thing nb, W monster nb, W player nb, { L character id }* }*
XXMSG_INVALID = 0x7FFF
};
// Generic return values
enum {
ERRMSG_OK = 0, // everything is fine
ERRMSG_FAILURE, // the action failed
ERRMSG_NO_LOGIN, // the user is not yet logged
ERRMSG_NO_CHARACTER_SELECTED, // the user needs a character
ERRMSG_INSUFFICIENT_RIGHTS, // the user is not privileged
ERRMSG_INVALID_ARGUMENT, // part of the received message was invalid
ERRMSG_ALREADY_TAKEN, // name used was already taken
ERRMSG_SERVER_FULL, // the server is overloaded
ERRMSG_TIME_OUT // data failed to arrive in due time
};
// Login specific return values
enum {
LOGIN_INVALID_VERSION = 0x40, // the user is using an incompatible protocol
LOGIN_BANNED // the user is currently banned
};
// Account register specific return values
enum {
REGISTER_INVALID_VERSION = 0x40, // the user is using an incompatible protocol
REGISTER_EXISTS_USERNAME, // there already is an account with this username
REGISTER_EXISTS_EMAIL // there already is an account with this email address
};
// Character creation specific return values
enum {
CREATE_INVALID_HAIRSTYLE = 0x40,
CREATE_INVALID_HAIRCOLOR,
CREATE_INVALID_GENDER,
CREATE_ATTRIBUTES_TOO_HIGH,
CREATE_ATTRIBUTES_TOO_LOW,
CREATE_ATTRIBUTES_EQUAL_TO_ZERO,
CREATE_EXISTS_NAME,
CREATE_TOO_MUCH_CHARACTERS
};
// Character attribute modification specific return value
enum AttribmodResponseCode {
ATTRIBMOD_OK = ERRMSG_OK,
ATTRIBMOD_INVALID_ATTRIBUTE = 0x40,
ATTRIBMOD_NO_POINTS_LEFT,
ATTRIBMOD_DENIED
};
// Email change specific return values
enum {
EMAILCHG_EXISTS_EMAIL = 0x40
};
// Chat errors return values
enum {
CHAT_USING_BAD_WORDS = 0x40,
CHAT_UNHANDLED_COMMAND
};
// Chat channels event values
enum {
CHAT_EVENT_NEW_PLAYER = 0,
CHAT_EVENT_LEAVING_PLAYER
};
// Moving object flags
enum {
// Payload contains the current position.
MOVING_POSITION = 1,
// Payload contains the destination.
MOVING_DESTINATION = 2
};
/**
* Possible states of beings.
* States can be multiple for the same being.
* To be used as bitmask values.
*/
enum BeingState
{
STATE_POISONED = 1,
STATE_STONED = 2,
STATE_STUNNED = 4,
STATE_SLOWED = 8,
STATE_TIRED = 16,
STATE_MAD = 32,
STATE_BERSERK = 64,
STATE_HASTED = 128,
STATE_FLOATING = 256
};
/**
* Element attribute for beings, actors, and items.
* Subject to change until Pauan and Dabe are finished with the element system.
* Please keep element modifier of BeingAttribute in sync.
*/
enum Element
{
ELEMENT_NEUTRAL = 0,
ELEMENT_FIRE,
ELEMENT_WATER,
ELEMENT_EARTH,
ELEMENT_AIR,
ELEMENT_LIGHTNING,
ELEMENT_METAL,
ELEMENT_WOOD,
ELEMENT_ICE,
ELEMENT_ILLEGAL
};
/**
* Attributes used during combat. Available to all the beings.
*/
enum
{
BASE_ATTR_BEGIN = 0,
BASE_ATTR_PHY_ATK_MIN = BASE_ATTR_BEGIN,
BASE_ATTR_PHY_ATK_DELTA,
/**< Physical attack power. */
BASE_ATTR_MAG_ATK, /**< Magical attack power. */
BASE_ATTR_PHY_RES, /**< Resistance to physical damage. */
BASE_ATTR_MAG_RES, /**< Resistance to magical damage. */
BASE_ATTR_EVADE, /**< Ability to avoid hits. */
BASE_ATTR_HIT, /**< Ability to hit stuff. */
BASE_ATTR_HP, /**< Hit Points (Base value: maximum, Modded value: current) */
BASE_ATTR_HP_REGEN,/**< number of HP regenerated every 10 game ticks */
BASE_ATTR_END,
BASE_ATTR_NB = BASE_ATTR_END - BASE_ATTR_BEGIN,
BASE_ELEM_BEGIN = BASE_ATTR_END,
BASE_ELEM_NEUTRAL = BASE_ELEM_BEGIN,
BASE_ELEM_FIRE,
BASE_ELEM_WATER,
BASE_ELEM_EARTH,
BASE_ELEM_AIR,
BASE_ELEM_SACRED,
BASE_ELEM_DEATH,
BASE_ELEM_END,
BASE_ELEM_NB = BASE_ELEM_END - BASE_ELEM_BEGIN,
NB_BEING_ATTRIBUTES = BASE_ELEM_END
};
/**
* Attributes of characters. Used to derive being attributes.
* Please keep weapon skills in sync with item weapon types.
*/
enum
{
CHAR_ATTR_BEGIN = NB_BEING_ATTRIBUTES,
CHAR_ATTR_STRENGTH = CHAR_ATTR_BEGIN,
CHAR_ATTR_AGILITY,
CHAR_ATTR_DEXTERITY,
CHAR_ATTR_VITALITY,
CHAR_ATTR_INTELLIGENCE,
CHAR_ATTR_WILLPOWER,
CHAR_ATTR_END,
CHAR_ATTR_NB = CHAR_ATTR_END - CHAR_ATTR_BEGIN,
CHAR_SKILL_BEGIN = CHAR_ATTR_END,
CHAR_SKILL_WEAPON_BEGIN = CHAR_SKILL_BEGIN,
CHAR_SKILL_WEAPON_NONE = CHAR_SKILL_WEAPON_BEGIN,
CHAR_SKILL_WEAPON_KNIFE,
CHAR_SKILL_WEAPON_SWORD,
CHAR_SKILL_WEAPON_POLEARM,
CHAR_SKILL_WEAPON_STAFF,
CHAR_SKILL_WEAPON_WHIP,
CHAR_SKILL_WEAPON_BOW,
CHAR_SKILL_WEAPON_SHOOTING,
CHAR_SKILL_WEAPON_MACE,
CHAR_SKILL_WEAPON_AXE,
CHAR_SKILL_WEAPON_THROWN,
CHAR_SKILL_WEAPON_END,
CHAR_SKILL_WEAPON_NB = CHAR_SKILL_WEAPON_END - CHAR_SKILL_WEAPON_BEGIN,
CHAR_SKILL_MAGIC_BEGIN = CHAR_SKILL_WEAPON_END,
CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER = CHAR_SKILL_MAGIC_BEGIN,
// add magic skills here
CHAR_SKILL_MAGIC_END,
CHAR_SKILL_MAGIC_NB = CHAR_SKILL_MAGIC_END - CHAR_SKILL_MAGIC_BEGIN,
CHAR_SKILL_CRAFT_BEGIN = CHAR_SKILL_MAGIC_END,
CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER = CHAR_SKILL_CRAFT_BEGIN,
// add crafting skills here
CHAR_SKILL_CRAFT_END,
CHAR_SKILL_CRAFT_NB = CHAR_SKILL_CRAFT_END - CHAR_SKILL_CRAFT_BEGIN,
CHAR_SKILL_END = CHAR_SKILL_CRAFT_END,
CHAR_SKILL_NB = CHAR_SKILL_END - CHAR_SKILL_BEGIN,
NB_CHARACTER_ATTRIBUTES = CHAR_SKILL_END
};
#endif // _TMWSERV_DEFINES_H_
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