1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SERVER_CONNECTIONHANDLER_
#define _TMW_SERVER_CONNECTIONHANDLER_
#include "messagehandler.h"
#include "netcomputer.h"
#include "packet.h"
#include <map>
#include <SDL_net.h>
// Forward declaration
class ListenThreadData;
/**
* This class represents the connection handler interface. The connection
* handler will respond to connect/reconnect/disconnect events and handle
* incoming messages, passing them on to registered message handlers.
*/
class ConnectionHandler
{
public:
/**
* Constructor.
*/
ConnectionHandler();
/**
* Starts listening to the server socket. It accepts new connections
* and receives data from connected clients. All computers are
* disconnected when listening stops.
*/
void startListen(ListenThreadData *ltd);
/**
* Called when a computer connects to a network session.
*/
void computerConnected(NetComputer *computer);
/**
* Called when a computer reconnects to a network session.
*/
void computerReconnected(NetComputer *computer);
/**
* Called when a computer disconnects from a network session.
*
* <b>Note:</b> After returning from this method the NetComputer
* reference is no longer guaranteed to be valid.
*/
void computerDisconnected(NetComputer *computer);
/**
* Called when a computer sends a packet to the network session.
*/
void receivePacket(NetComputer *computer, Packet *packet);
/**
* Registers a message handler to handle a certain message type.
*/
void registerHandler(unsigned int msgId, MessageHandler *handler);
private:
std::map<unsigned int, MessageHandler*> handlers;
std::map<NetComputer*, TCPsocket> clients;
};
#endif
|