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#include <SDL.h>
#include <SDL_net.h>
#include <stdlib.h>
#include "defines.h"
#include "messageout.h"
int main(int argc, char *argv[])
{
// Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) {
printf("SDL_Init: %s\n", SDL_GetError());
exit(1);
}
// Set SDL to quit on exit
atexit(SDL_Quit);
// Initialize SDL_net
if (SDLNet_Init() == -1) {
printf("SDLNet_Init: %s\n", SDLNet_GetError());
exit(2);
}
// Try to connect to server
IPaddress ip;
TCPsocket tcpsock;
if (SDLNet_ResolveHost(&ip, "localhost", 9601) == -1) {
printf("SDLNet_ResolveHost: %s\n", SDLNet_GetError());
exit(1);
}
tcpsock = SDLNet_TCP_Open(&ip);
if (!tcpsock) {
printf("SDLNet_TCP_Open: %s\n", SDLNet_GetError());
exit(2);
}
printf("Succesfully connected!\n");
// Send a login message
MessageOut msg;
// Register
/*
msg.writeByte(CMSG_REGISTER);
msg.writeString("test");
msg.writeString("password");
msg.writeString("test@email.addr");
*/
// Login
///*
msg.writeByte(CMSG_LOGIN);
msg.writeString("test");
msg.writeString("password");
//*/
// Chat
/*
msg.writeByte(CMSG_SAY);
msg.writeString("Hello World!");
msg.writeShort(0);
*/
// message hex
/*
for (unsigned int i = 0; i < msg.getPacket()->length; i++) {
printf("%x ", msg.getPacket()->data[i]);
}
printf("\n");
*/
SDLNet_TCP_Send(tcpsock, msg.getPacket()->data, msg.getPacket()->length);
SDLNet_TCP_Close(tcpsock);
return 0;
}
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