summaryrefslogtreecommitdiff
path: root/src/chat-server/guild.cpp
blob: 980c34c488f64013028f68e5e8a2702a4b719373 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
/*
 *  The Mana World Server
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World  is free software; you can redistribute  it and/or modify it
 *  under the terms of the GNU General  Public License as published by the Free
 *  Software Foundation; either version 2 of the License, or any later version.
 *
 *  The Mana  World is  distributed in  the hope  that it  will be  useful, but
 *  WITHOUT ANY WARRANTY; without even  the implied warranty of MERCHANTABILITY
 *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 *  more details.
 *
 *  You should  have received a  copy of the  GNU General Public  License along
 *  with The Mana  World; if not, write to the  Free Software Foundation, Inc.,
 *  59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 *  $Id$
 */

#include "guild.hpp"

#include <algorithm>

GuildMember::GuildMember(const std::string &name) :
    mName(name),
    mPermissions(0)
{
}

void GuildMember::setPermission(int perm)
{
    mPermissions = perm;
}

int GuildMember::getPermissions() const
{
    return mPermissions;
}

Guild::Guild(const std::string &name) :
mName(name)
{
}

Guild::~Guild()
{
}

void Guild::addMember(const std::string &playerName, int permissions)
{
    GuildMember *member = new GuildMember(playerName);
    member->setPermission(permissions);
    mMembers.push_back(member);
    if (checkInvited(playerName))
    {
        mInvited.remove(playerName);
    }
}

void Guild::removeMember(const std::string &playerName)
{
    GuildMember *member = getMember(playerName);
    if (member)
        mMembers.remove(member);
}

bool Guild::checkLeader(const std::string &playerName)
{
    // check that guild member permissions is set to LEADER
    int leader = 0;
    GuildMember *member = getMember(playerName);
    if (member)
        leader = member->getPermissions();
    if (leader == GuildMember::LEADER)
        return true;
    return false;

}

void Guild::setLeader(const std::string &playerName)
{
    GuildMember *member = getMember(playerName);
    if (member)
    {
        member->setPermission(GuildMember::LEADER);
    }
}

bool Guild::checkInvited(const std::string &playerName)
{
    return std::find(mInvited.begin(), mInvited.end(), playerName) != mInvited.end();
}

void Guild::addInvited(const std::string &playerName)
{
    mInvited.push_back(playerName);
}

bool Guild::checkInGuild(const std::string &playerName)
{
    GuildMember *member = getMember(playerName);
    return member ? true : false;
}

GuildMember* Guild::getMember(const std::string &playerName)
{
    std::list<GuildMember*>::iterator itr = mMembers.begin(), itr_end = mMembers.end();
    while (itr != itr_end)
    {
        if ((*itr)->getName() == playerName)
        {
            return (*itr);
        }

        ++itr;
    }

    return NULL;
}

bool Guild::canInvite(const std::string &playerName)
{
    // Guild members with permissions above NONE can invite
    // Check that guild members permissions are not NONE
    GuildMember *member = getMember(playerName);
    if (member->getPermissions() > GuildMember::NONE)
        return true;
    return false;
}

int Guild::getUserPermissions(const std::string &playerName)
{
    GuildMember *member = getMember(playerName);
    return member->getPermissions();
}

void Guild::setUserPermissions(const std::string &playerName, int level)
{
    GuildMember *member = getMember(playerName);
    member->setPermission(level);
}