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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "guild.hpp"
#include <algorithm>
Guild::Guild(const std::string &name) :
mName(name)
{
}
Guild::~Guild()
{
}
void Guild::addMember(int playerId, int permissions)
{
// create new guild member
GuildMember *member = new GuildMember();
member->mId = playerId;
member->mPermissions = permissions;
// add new guild member to guild
mMembers.push_back(member);
if (checkInvited(playerId))
{
mInvited.remove(playerId);
}
}
void Guild::removeMember(int playerId)
{
if (checkLeader(playerId))
{
// if the leader is leaving, assign next member as leader
std::list<GuildMember*>::iterator itr = mMembers.begin();
++itr;
if (itr != mMembers.end())
setLeader((*itr)->mId);
}
GuildMember *member = getMember(playerId);
if (member)
mMembers.remove(member);
}
bool Guild::checkLeader(int playerId)
{
int leader = 0;
GuildMember *member = getMember(playerId);
// check member exists
if (member)
leader = member->mPermissions;
// check permissions
if (leader == GuildMember::LEADER)
return true;
return false;
}
void Guild::setLeader(int playerId)
{
GuildMember *member = getMember(playerId);
if (member)
{
member->mPermissions = GuildMember::LEADER;
}
}
bool Guild::checkInvited(int playerId)
{
return std::find(mInvited.begin(), mInvited.end(), playerId) != mInvited.end();
}
void Guild::addInvited(int playerId)
{
mInvited.push_back(playerId);
}
bool Guild::checkInGuild(int playerId)
{
GuildMember *member = getMember(playerId);
return member ? true : false;
}
GuildMember* Guild::getMember(int playerId)
{
std::list<GuildMember*>::iterator itr = mMembers.begin(), itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->mId == playerId)
{
return (*itr);
}
++itr;
}
return NULL;
}
bool Guild::canInvite(int playerId)
{
// Guild members with permissions above NONE can invite
// Check that guild members permissions are not NONE
GuildMember *member = getMember(playerId);
if (member->mPermissions > GuildMember::NONE)
return true;
return false;
}
int Guild::getUserPermissions(int playerId)
{
GuildMember *member = getMember(playerId);
return member->mPermissions;
}
void Guild::setUserPermissions(int playerId, int level)
{
GuildMember *member = getMember(playerId);
member->mPermissions = level;
}
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