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/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CHATCLIENT_H
#define CHATCLIENT_H
#include <map>
#include <string>
#include <vector>
#include "net/netcomputer.h"
class ChatChannel;
class Guild;
class Party;
/**
* A client connected to the chat server. Via this class, the chat server
* keeps track of the character name and account level of a client.
*/
class ChatClient : public NetComputer
{
public:
ChatClient(ENetPeer *peer):
NetComputer(peer),
party(0),
accountLevel(0)
{
}
std::string characterName;
unsigned int characterId;
std::vector< ChatChannel * > channels;
Party* party;
unsigned char accountLevel;
std::map<ChatChannel*, std::string> userModes;
int numInvites;
};
#endif
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