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/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CHATCHANNELMANAGER_H
#define CHATCHANNELMANAGER_H
#include <list>
#include <map>
#include <deque>
#include "chat-server/chatchannel.h"
/**
* The chat channel manager takes care of registering and removing public and
* private chat channels. Every channel gets a unique channel ID.
*/
class ChatChannelManager
{
public:
ChatChannelManager();
~ChatChannelManager();
/**
* Create a new chat channel.
*
* @return the ID of the registered channel
*/
int createNewChannel(const std::string &channelName,
const std::string &channelAnnouncement,
const std::string &channelPassword,
bool joinable);
/**
* Try to create a new public channel with the given name.
*
* @return true if created successfully, false otherwise.
*/
bool tryNewPublicChannel(const std::string &name);
/**
* Remove a channel.
*/
bool removeChannel(int channelId);
/**
* Returns a list containing all public channels.
*
* @return a list of all public channels
*/
std::list<const ChatChannel*> getPublicChannels() const;
/**
* Get the id of a channel from its name.
*
* @return the id of the channel, 0 if it was unsuccessful.
*/
int getChannelId(const std::string &channelName) const;
/**
* Returns the chat channel with the given channel ID.
*
* @return The chat channel, or NULL when it doesn't exist.
*/
ChatChannel *getChannel(int channelId);
/**
* Returns the chat channel with the given channel name.
*
* @return The chat channel, or NULL when it doesn't exist.
*/
ChatChannel *getChannel(const std::string &name);
/**
* Remove a user from all channels. Used at logout.
*
* @see ChatChannel::removeUserFromChannel
*/
void removeUserFromAllChannels(ChatClient *);
/**
* Set the topic of a channel.
*
* @param topic the new topic of the given channel
*/
void setChannelTopic(int channelId, const std::string &name);
/**
* Returns whether a channel exists.
*
* @param channelId a channel ID
*/
bool channelExists(int channelId) const;
bool channelExists(const std::string &channelName) const;
/**
* Get next usable channel ID
*/
int nextUsable();
private:
typedef std::map<unsigned short, ChatChannel> ChatChannels;
/**
* The map keeping all the chat channels. The channel id must be
* unique.
*/
ChatChannels mChatChannels;
int mNextChannelId;
std::deque<int> mChannelsNoLongerUsed;
};
extern ChatChannelManager *chatChannelManager;
#endif
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