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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_ACCOUNTHANDLER_H_
#define _TMWSERV_ACCOUNTHANDLER_H_
#include "connectionhandler.h"
class AccountClient;
/**
* Manages the data stored in user accounts and provides a reliable interface
* for working with an account. The account handler class can be used as a link
* to a working account handle, and can be assigned to a user persistently as
* an interface between the computer and account. (Messages from the user can
* be traced to this account through the NetComputer structure, then processed
* here with the persistent stored data).
*/
class AccountHandler : public ConnectionHandler
{
public:
/**
* Start the handler
*/
bool
startListen(enet_uint16 port);
protected:
/**
* Process account related messages.
*/
void
processMessage(NetComputer *computer, MessageIn &message);
NetComputer*
computerConnected(ENetPeer *peer);
void
computerDisconnected(NetComputer *comp);
// --- message handling ---
void
handleLoginMessage(AccountClient &computer, MessageIn &msg);
void
handleLogoutMessage(AccountClient &computer, MessageIn &msg);
void
handleRegisterMessage(AccountClient &computer, MessageIn &msg);
void
handleUnregisterMessage(AccountClient &computer, MessageIn &msg);
void
handlePasswordChangeMessage(AccountClient &computer, MessageIn &msg);
void
handleCharacterCreateMessage(AccountClient &computer, MessageIn &msg);
};
#endif
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