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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "guildmanager.hpp"
#include "account-server/characterdata.hpp"
#include "account-server/guild.hpp"
#include "account-server/storage.hpp"
GuildManager::GuildManager()
{
// Load stored guilds from db
Storage &store = Storage::instance("tmw");
mGuilds = store.getGuildList();
}
GuildManager::~GuildManager()
{
for (std::list<Guild*>::iterator itr = mGuilds.begin();
itr != mGuilds.end(); ++itr)
{
delete *itr;
}
}
short GuildManager::createGuild(const std::string &name, CharacterData *player)
{
Guild *guild = new Guild(name);
// Add guild to db
Storage &store = Storage::instance("tmw");
store.addGuild(guild);
// Make sure to add guild to mGuilds before searching for it to add the
// player
mGuilds.push_back(guild);
addGuildMember(guild->getId(), player);
return guild->getId();
}
void GuildManager::removeGuild(short guildId)
{
Guild *guild = findById(guildId);
if (!guild)
return;
Storage &store = Storage::instance("tmw");
store.removeGuild(guild);
}
void GuildManager::addGuildMember(short guildId, CharacterData *player)
{
Guild *guild = findById(guildId);
if (!guild)
return;
Storage &store = Storage::instance("tmw");
store.addGuildMember(guildId, player->getName());
guild->addMember(player);
}
void GuildManager::removeGuildMember(short guildId, CharacterData *player)
{
Guild *guild = findById(guildId);
if (!guild)
return;
Storage &store = Storage::instance("tmw");
store.removeGuildMember(guildId, player->getName());
guild->removeMember(player);
if(guild->totalMembers() == 0)
{
removeGuild(guildId);
}
}
Guild *GuildManager::findById(short id)
{
for (std::list<Guild*>::iterator itr = mGuilds.begin();
itr != mGuilds.end(); ++itr)
{
Guild *guild = (*itr);
if (guild->getId() == id)
{
return guild;
}
}
return NULL;
}
Guild *GuildManager::findByName(const std::string &name)
{
for (std::list<Guild*>::iterator itr = mGuilds.begin();
itr != mGuilds.end(); ++itr)
{
Guild *guild = (*itr);
if (guild->getName() == name)
{
return guild;
}
}
return NULL;
}
bool GuildManager::doesExist(const std::string &name)
{
return findByName(name) != NULL;
}
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