blob: 499b5bef12fbb6f29e3e1522a34ece1c49aade58 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
|
/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_CHARACTERDATA
#define _TMWSERV_CHARACTERDATA
#include <string>
#include <vector>
#include "defines.h"
#include "point.h"
#include "common/inventorydata.hpp"
#include "utils/countedptr.h"
class MessageIn;
class CharacterData
{
public:
CharacterData(std::string const &name, int id = -1);
/**
* Get and set methods
*/
/** Gets the database id of the character. */
int
getDatabaseID() const { return mDatabaseID; }
/** Sets the database id of the character. */
void
setDatabaseID(int id) { mDatabaseID = id; }
/** Gets the account id of the account the character belongs to. */
int
getAccountID() const { return mAccountID; }
/** Sets the account id of the account the character belongs to. */
void
setAccountID(int id) { mAccountID = id; }
/** Gets the name of the character. */
std::string const &
getName() const { return mName; }
/** Sets the name of the character. */
void
setName(const std::string& name) { mName = name; }
/** Gets the gender of the character (male / female). */
int
getGender() const { return mGender; }
/** Sets the gender of the character (male / female). */
void
setGender(int gender) { mGender = gender; }
/** Gets the hairstyle of the character. */
int
getHairStyle() const { return mHairStyle; }
/** Sets the hairstyle of the character. */
void
setHairStyle(int style) { mHairStyle = style; }
/** Gets the haircolor of the character. */
int
getHairColor() const { return mHairColor; }
/** Sets the haircolor of the character. */
void
setHairColor(int color) { mHairColor = color; }
/** Gets the level of the character. */
int
getLevel() const { return mLevel; }
/** Sets the level of the character. */
void
setLevel(int level) { mLevel = level; }
/** Gets the value of a base attribute of the character. */
int getAttribute(int n) const
{ return mAttributes[n - CHAR_ATTR_BEGIN]; }
/** Sets the value of a base attribute of the character. */
void setAttribute(int n, int value)
{ mAttributes[n - CHAR_ATTR_BEGIN] = value; }
/** Gets the Id of the map that the character is on. */
int
getMapId() const { return mMapId; }
/** Sets the Id of the map that the character is on. */
void
setMapId(int mapId) { mMapId = mapId; }
/** Gets the position of the character on the map. */
Point const &
getPosition() const { return mPos; }
/** Sets the position of the character on the map. */
void
setPosition(const Point &p) { mPos = p; }
/** Add a guild to the character */
void addGuild(const std::string &name) { mGuilds.push_back(name); }
/** Returns a list of guilds the player belongs to */
std::vector<std::string>
getGuilds() const { return mGuilds; }
/**
* Gets a reference on the possessions.
*/
Possessions const &getPossessions() const
{ return mPossessions; }
/**
* Gets a reference on the possessions.
*/
Possessions &getPossessions()
{ return mPossessions; }
private:
CharacterData(CharacterData const &);
CharacterData &operator=(CharacterData const &);
int mDatabaseID; //!< Character database ID.
//!< (-1) if not set yet.
int mAccountID; //!< Account ID of the account the character
//!< belongs to. (-1) if not set yet.
std::string mName; //!< Name of the character.
unsigned char mGender; //!< Gender of the being.
unsigned char mHairStyle; //!< Hair Style of the being.
unsigned char mHairColor; //!< Hair Color of the being.
unsigned char mLevel; //!< Level of the being.
unsigned short mAttributes[CHAR_ATTR_NB]; //!< Attributes.
unsigned short mMapId; //!< Map the being is on.
Point mPos; //!< Position the being is at.
Possessions mPossessions; //!< All the possesions of the character.
std::vector<std::string> mGuilds; //!< All the guilds the player
//!< belongs to.
};
// Utility typedefs
/**
* Type definition for a smart pointer to CharacterData.
*/
typedef utils::CountedPtr< CharacterData > CharacterPtr;
/**
* Type definition for a list of Characters.
*/
typedef std::vector< CharacterPtr > Characters;
#endif
|