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----------------------------------------------------------------------------------
-- Copyright 2009-2010 The Mana World Development Team --
-- --
-- This file is part of The Mana World. --
-- --
-- The Mana World is free software; you can redistribute it and/or modify it --
-- under the terms of the GNU General Public License as published by the Free --
-- Software Foundation; either version 2 of the License, or any later version. --
----------------------------------------------------------------------------------
shake_count = 0
function shaker_update(npc)
shake_count = shake_count + 1
if shake_count > 20 then
shake_count = 0
local center_x, center_y = npc:position()
tremor(center_x, center_y, 300)
end
end
-- function which causes a screen shake effect for all players near a
-- certain point with an intensity and direction relative to said point
function square(x)
return x * x
end
function tremor(center_x, center_y, intensity)
for dummy, being in ipairs(get_beings_in_circle(center_x, center_y, intensity)) do
if being:type() == TYPE_CHARACTER then
local being_x, being_y = being:position()
local dist_x = being_x - center_x
local dist_y = being_y - center_y
local dist = math.sqrt(square(dist_x) + square(dist_y))
local intensity = intensity - dist
local intensity_x = intensity * (dist_x / dist) / 5
local intensity_y = intensity * (dist_y / dist) / 5
being:shake_screen(intensity_x, intensity_y)
end
end
end
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