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--[[

 Example monster script.

 Makes the monster boost about his abilities and makes both the monster and
 the player talkative during battle.

--]]

local function update(mob)
    local r = math.random(0, 200);
    if r == 0 then
        being_say(mob, "Roar! I am a boss")
    end
end

local function strike(mob, victim, hit)
    if hit > 0 then
        being_say(mob, "Take this! "..hit.." damage!")
        being_say(victim, "Oh Noez!")
    else
        being_say(mob, "Oh no, my attack missed!")
        being_say(victim, "Whew...")
    end
end

local maggot = get_monster_class("maggot")
maggot:on_update(update)
maggot:on("strike", strike)