blob: 0116fbec5fae1cdd335a7c85be743033f5b929e9 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
--[[
Offers damage functions
--]]
local monster_class_damage_functions = {}
function MonsterClass:on_damaged(func)
monster_class_damage_functions[self] = func
end
-- damage is a table with these keys:
-- base, delta, chance_to_hit
function Entity:damage(source, damage)
local hp_loss = math.random(damage.base, damage.base + damage.delta)
local dodge = self:modified_attribute("Dodge")
if dodge > 0 and math.random(dodge) > math.random(damage.chance_to_hit) or
damage.chance_to_hit == 0
then
hp_loss = 0 -- attack missed
self:say("HAHA MISSED")
else
local defense = self:modified_attribute("Defense")
local randomness = hp_loss > 16 and math.random(hp_loss / 16) or 0
hp_loss = hp_loss * (1 - (0.0159375 * defense) / (1 + 0.017 * defense))
+ randomness
self:say("UH NO")
end
if hp_loss > 0 then
local hp = self:base_attribute("HP")
hp_loss = math.min(hp, hp_loss)
self:add_hit_taken(hp_loss)
self:set_base_attribute("HP", hp - hp_loss)
self:say("I GOT DAMAGED " .. hp - hp_loss)
if self:type() == TYPE_MONSTER then
local class = get_monster_class(self:monster_id())
local callback = monster_class_damage_functions[class]
if callback then
return callback(self, source, hp_loss)
end
end
else
hp_loss = 0
end
end
|