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2013-09-09Fixed Entity leak with effectsErik Schilling3-10/+4
2013-09-08Allow to use the name of attributes in @attributeErik Schilling1-11/+17
2013-09-08Actually send the info about beings using direction abilitiesErik Schilling3-1/+18
2013-09-08Added support for direction based ability targetsErik Schilling8-36/+99
2013-09-08Removed unused variableThorbjørn Lindeijer1-1/+0
2013-09-08Renamed character.cpp to charactercomponent.cppErik Schilling20-20/+20
2013-09-08Cleaned up the inventory handlingErik Schilling15-694/+329
2013-09-01Fixed inconsistent type of hairstyle networkingErik Schilling2-13/+8
2013-09-01Do not make all attributes persistentErik Schilling3-5/+15
2013-08-31Remove unused variableStefan Beller1-1/+0
2013-08-31remove unused variableStefan Beller1-1/+0
2013-08-26Added forgotten filesErik Schilling2-0/+99
2013-08-26Moved AttributeInfo into a seperate fileErik Schilling18-107/+57
2013-08-26Secured the use of the AttributeInfo where nessecaryErik Schilling3-5/+21
2013-08-26Allowed to push attributeinfos for the attribute recalculationErik Schilling27-231/+332
2013-08-26Unshared the serialization of charactersErik Schilling10-440/+332
2013-08-26Fixed warning which used an invalid iteratorErik Schilling1-2/+1
2013-08-26Allow abilities name for use_ability()Erik Schilling1-3/+5
2013-08-26Removed ability categoriesErik Schilling6-92/+9
2013-08-26Only call ability recharge callback if it is validErik Schilling1-5/+8
2013-08-26Use '/' as seperator for ability categories rather than '_'Erik Schilling2-6/+6
2013-08-26Made cooldowns of abilities scriptableErik Schilling18-288/+166
2013-08-26Allow multiple scopes (character and monster)Erik Schilling1-4/+10
2013-08-26Readded level handlingErik Schilling11-34/+141
2013-08-26Removed skillsErik Schilling30-1050/+86
2013-08-26Allow names instead of ids for attributes + cleanupErik Schilling14-199/+208
2013-08-26Warn when defining an attribute without a scopeErik Schilling1-3/+3
2013-08-26Added a first very basic monster ai versionErik Schilling1-15/+0
2013-08-26Added look_at bindErik Schilling1-0/+33
2013-08-26Fixed setting name of monstersErik Schilling1-2/+2
2013-08-26Added tick argument to the monster update callbackErik Schilling1-0/+1
2013-08-26Removed the hardcoded monster AIErik Schilling3-202/+1
2013-08-26Added entity:destination() bindErik Schilling1-0/+18
2013-08-26Added function to check for length of a possible pathErik Schilling3-9/+54
2013-08-26Added get_monster_classes() bindErik Schilling3-2/+28
2013-08-26[Abilities] Added abilities to monstersErik Schilling6-26/+140
2013-08-26[Abilities] Removed the old autoattack systemErik Schilling25-1899/+15
2013-08-26[Abilities] Added a add_hit_taken bindErik Schilling5-30/+51
2013-08-26[Abilities] Inform other players about ability usesErik Schilling5-4/+77
2013-08-26[Abilities] Added support for a global cooldownErik Schilling11-40/+141
2013-08-26[Abilities] Added a autoconsume optionErik Schilling3-0/+14
2013-08-26[Abilities] Moved the ability code into a own componentErik Schilling9-255/+355
2013-08-26[Abilities] Made the rechargespeed depending on attributesErik Schilling6-87/+25
2013-08-26[Abilities] Only send status for actually changed abilitiesErik Schilling2-15/+17
2013-08-26[Abilities] Added network message for removed abilityErik Schilling2-1/+4
2013-08-26[Abilities] Renamed set to categoryErik Schilling6-30/+30
2013-08-26[Abilities] Renamed specials to abilitiesErik Schilling24-640/+698
2013-08-25Use std::unique_ptr for Account instance of AccountClientThorbjørn Lindeijer3-38/+32
2013-07-28Allow -v for setting verbosityErik Schilling2-4/+4
2013-07-19Adapted the inline documentation for markdown docsErik Schilling1-163/+226