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mana/manaserv
lpc2012
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A flexible 2D MMORPG server
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2008-04-16
Added handling creating and leaving
David Athay
12
-56
/
+231
2008-04-15
Fixed getting channel userlist
David Athay
1
-7
/
+7
2008-04-03
Fixed accepting guild invites, and added updating the guild member list when ...
David Athay
3
-4
/
+38
2008-04-03
Restricted who can be invited to guilds
David Athay
1
-2
/
+5
2008-04-03
Fixed accepting guild invites
David Athay
1
-2
/
+2
2008-04-01
Consolidated public and private channels into one,
David Athay
7
-106
/
+106
2008-03-17
Error messages in script callback functions are now handed to the lua interpr...
Philipp Sehmisch
1
-21
/
+35
2008-03-15
Added pathblocking rules to NPCs, added script bindings to query being positi...
Philipp Sehmisch
2
-0
/
+44
2008-03-15
Implemented script binding for controllig movement of beings and fixed a cras...
Philipp Sehmisch
4
-7
/
+55
2008-03-13
Sending destination of beings when the client comes on-screen to fix a bug wh...
Philipp Sehmisch
1
-4
/
+5
2008-03-13
added assert header
Philipp Sehmisch
1
-0
/
+1
2008-03-13
defined block bitmasks in hex instead of decimal like it is done for the walk...
Philipp Sehmisch
1
-3
/
+3
2008-03-13
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
13
-46
/
+241
2008-03-09
bugfix for last commit
Philipp Sehmisch
1
-1
/
+1
2008-03-09
Sending the attack type with attack messages so that the client can visualize...
Philipp Sehmisch
4
-1
/
+14
2008-03-06
Fixed telling clients what guilds they are in after they reconnect
David Athay
6
-25
/
+105
2008-03-05
Fixed guild creation.
David Athay
5
-38
/
+43
2008-03-04
Changed Makefile.am so server now builds, added initialising guild manager
David Athay
2
-5
/
+7
2008-03-04
little off-by-one error
Philipp Sehmisch
1
-1
/
+1
2008-03-04
Added natural HP regeneration, capped HP at maximum and set HP to 1 after res...
Philipp Sehmisch
5
-7
/
+39
2008-03-02
Moved death check from Being::damage to Being::update for more reliable death...
Philipp Sehmisch
2
-1
/
+8
2008-03-01
Implemented priority of different monster attacks.
Philipp Sehmisch
1
-4
/
+9
2008-02-28
Added placeholder function so that account server now compiles.
David Athay
1
-0
/
+9
2008-02-28
Work in Progress commit of guilds.
David Athay
15
-327
/
+326
2008-02-27
Implemented player respawn.
Philipp Sehmisch
4
-0
/
+33
2008-02-22
Improved monster AI by making monster only use attacks which have a chance to...
Philipp Sehmisch
1
-14
/
+32
2008-02-21
Moved the functions which translate strings into enumerations from the XML li...
Philipp Sehmisch
6
-75
/
+85
2008-02-20
Implemented different monster attacks read from monsters.xml
Philipp Sehmisch
8
-90
/
+221
2008-02-20
Fixed a bug which made wandering monsters prefer walking northwest.
Philipp Sehmisch
1
-2
/
+2
2008-02-13
Implemented monster mutation.
Philipp Sehmisch
3
-6
/
+29
2008-02-12
Movement speed in monsters.xml is now interpreted as pixels per second instea...
Philipp Sehmisch
1
-3
/
+3
2008-02-11
Implemented getting size and speed from monster.xml
Philipp Sehmisch
3
-36
/
+48
2008-02-07
arts of monster behavior are now read from monsters.xml.
Philipp Sehmisch
3
-18
/
+63
2008-02-07
Fail gracefully on invalid monster IDs, don't leak monsters when called without
Bjørn Lindeijer
1
-7
/
+17
2008-02-07
Implemented LUA callback function for creating monsters.
Philipp Sehmisch
1
-0
/
+36
2008-02-06
Exp reward for killing monsters is now read from monster database.
Philipp Sehmisch
3
-6
/
+28
2008-02-06
obeying "80 characters per row" coding style rule.
Philipp Sehmisch
1
-10
/
+21
2008-02-06
Monster base attributes are now read from monsters.xml.
Philipp Sehmisch
3
-6
/
+48
2008-01-28
Added weapon skill system and leveling system.
Philipp Sehmisch
17
-113
/
+593
2008-01-24
The direction of attacking beings is now transmitted together with attack mes...
Philipp Sehmisch
1
-0
/
+1
2008-01-23
Made the gameserver work more and complain less about not having enough time.
Philipp Sehmisch
1
-4
/
+8
2008-01-23
Fixed "immortal monster" bug.
Philipp Sehmisch
1
-8
/
+4
2008-01-10
Fixed account server compiling.
Philipp Sehmisch
2
-1
/
+4
2008-01-10
Item types and weapon types are now identified by name instead of numbers in ...
Philipp Sehmisch
3
-44
/
+107
2008-01-07
Player characters and monsters now attack with different ranges and angles (p...
Philipp Sehmisch
5
-13
/
+20
2008-01-07
Implemented some of the game mechanics we decided to use. The clients now onl...
Philipp Sehmisch
7
-50
/
+69
2007-12-18
fixed an sql statement that I broke with the last commit.
Philipp Sehmisch
1
-1
/
+1
2007-12-18
Updated attribute system to the latest design decisions (removed charisma, ke...
Philipp Sehmisch
4
-23
/
+16
2007-11-19
Removed useless win32 implementation of gettimeofday.
Eugenio Favalli
3
-119
/
+1
2007-11-13
Improved warning message on spawning.
Guillaume Melquiond
1
-3
/
+4
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