Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2006-06-17 | Started handling beings on maps. | Guillaume Melquiond | 1 | -35/+10 |
2006-05-20 | Changed ConnectionHandler and NetComputer into low-level base classes; | Guillaume Melquiond | 1 | -1/+1 |
2006-03-06 | Cleaned up unnecessary header dependencies and fixed some indentations. | Björn Steinbrink | 1 | -3/+5 |
2006-02-19 | Made use of counted pointer for objects, just the way it is for beings. | Yohann Ferreira | 1 | -5/+5 |
2006-01-08 | Added customization of created character. (That makes previously created db i... | Yohann Ferreira | 1 | -10/+10 |
2005-12-18 | Made the handlers use the countedPtr for Beings as they should. Fixed a segfa... | Yohann Ferreira | 1 | -5/+5 |
2005-11-21 | Did some initial work for map loading & adding beings to game world. | Aaron Marks | 1 | -28/+28 |
2005-11-15 | Updated bindings, game state class and more (see ChangeLog). | Aaron Marks | 1 | -20/+76 |
2005-08-04 | Added basic inventory (not fully functional) | Aaron Marks | 1 | -0/+11 |
2005-07-31 | Added beginnings of game core logic and state. | Aaron Marks | 1 | -0/+71 |