Age | Commit message (Collapse) | Author | Files | Lines | |
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2010-11-14 | Renamed .hpp files into .h for consistency. | Yohann Ferreira | 1 | -170/+0 | |
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix. | |||||
2010-08-22 | Pass a script name to Lua for proper reporting of error locations | Thorbjørn Lindeijer | 1 | -1/+4 | |
Now the Lua file name shows up in the error message and stack traceback, or the map file and object name in case of a script embedded in a map file. | |||||
2010-08-22 | Rename some stuff to conform to naming conventions | Thorbjørn Lindeijer | 1 | -6/+6 | |
2010-07-09 | Added LUA script bindings for manipulating the specials available to a ↵ | Philipp Sehmisch | 1 | -1/+4 | |
character. Added script call for getting the cost of a special (recharge only for now) Deleting specials works server-sided but the client isn't informed about it properly. Specials without recharge cost don't appear for the player. Both of these features require an additional netcode message. Reviewed-by: Freeyorp | |||||
2010-04-11 | Implemented handler for on_chr_death and put the loading of the global ↵ | Philipp Sehmisch | 1 | -2/+3 | |
script into a method of class LuaScript Reviewed-by: Jared Adams <Jaxad0127@gmail.com> | |||||
2010-04-11 | Implemented global event function call to on_chr_death | Philipp Sehmisch | 1 | -0/+5 | |
Reviewed-by: Jared Adams <Jaxad0127@gmail.com> | |||||
2010-04-11 | Added global lua event script (only on_being_death_accept for now) | Philipp Sehmisch | 1 | -0/+2 | |
Reviewed-by: Jared Adams <Jaxad0127@gmail.com> | |||||
2010-02-07 | Update Copyright date for Manaserv. | Bertram | 1 | -1/+1 | |
2009-12-06 | Fixed name of the project in copyright headers | Thorbjørn Lindeijer | 1 | -7/+6 | |
Also updated the headers to refer to the GPL by URL instead of suggesting to contact the FSF by snail mail, as per the latest GPL usage instructions. | |||||
2009-12-06 | Removed "TMW" and "TMWSERV" from header guards | Thorbjørn Lindeijer | 1 | -2/+2 | |
2009-04-26 | Standardize on the position of the const keyword | Bjørn Lindeijer | 1 | -7/+8 | |
Same as for the client. | |||||
2009-01-31 | Added on_remove callback to lua API | Philipp Sehmisch | 1 | -5/+8 | |
2009-01-17 | Made script error reports more informative and readable | Philipp Sehmisch | 1 | -1/+4 | |
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
2008-07-07 | Implemented death listener for scripting engine. | Philipp Sehmisch | 1 | -1/+22 | |
2008-05-19 | Implemented NPC names. Implemented the theoretical possibility to have named ↵ | Philipp Sehmisch | 1 | -1/+6 | |
monsters along the way. Note that the syntax of the LUA functions for creating NPCs has changed. | |||||
2007-08-20 | Defined two helper functions to abstract away money being available under | Bjørn Lindeijer | 1 | -1/+7 | |
inventory index 0. | |||||
2007-08-15 | Added helper functions for loading files and NPCs as scripts. Put Lua ↵ | Guillaume Melquiond | 1 | -2/+14 | |
helpers into a separate library automatically loaded into new contexts. | |||||
2007-08-14 | Made it possible to load scripts from strings instead of files. | Guillaume Melquiond | 1 | -3/+9 | |
2007-08-09 | Moved creation of testing NPC from C++ to Lua. | Guillaume Melquiond | 1 | -0/+18 | |
2007-08-09 | Converted NPC class to scripting engine. | Guillaume Melquiond | 1 | -6/+6 | |
2007-08-09 | Added new scripting interface and Lua engine. | Guillaume Melquiond | 1 | -0/+84 | |