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path: root/src/scripting/script.h
AgeCommit message (Expand)AuthorFilesLines
2022-08-19Apply C++11 fixitsThorbjørn Lindeijer1-4/+4
2013-08-26Moved AttributeInfo into a seperate fileErik Schilling1-1/+1
2013-08-26Allowed to push attributeinfos for the attribute recalculationErik Schilling1-0/+4
2013-04-14Removed NPC and character parameters from NPC functionsThorbjørn Lindeijer1-0/+4
2013-04-11Converted Being into a ComponentErik Schilling1-2/+1
2013-02-21Introduced Script::ContextErik Schilling1-15/+35
2013-01-09Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer1-18/+4
2012-04-04Renamed Thing to EntityThorbjørn Lindeijer1-5/+5
2012-03-11Removed the create_npc wrapper and the last two NPC callbacksThorbjørn Lindeijer1-1/+12
2012-03-10Moved the managing of NPC script coroutines into C++Thorbjørn Lindeijer1-9/+67
2012-03-03Removed the last direct call to global script functionThorbjørn Lindeijer1-6/+0
2012-03-03Added further missing callbacksErik Schilling1-0/+9
2012-03-02Converted functions called by LuaScript to callbacksThorbjørn Lindeijer1-7/+10
2012-03-02Use callbacks for handling character death and respawnThorbjørn Lindeijer1-4/+29
2012-03-02Merged all the different Lua states into oneThorbjørn Lindeijer1-17/+0
2011-11-07Merged three global script states into oneThorbjørn Lindeijer1-4/+8
2011-10-23Added function to determine the script engine by the file name extensionjurkan1-0/+1
2011-04-27Added a simple crafting systemPhilipp Sehmisch1-0/+8
2011-03-12Removed a bunch of silly documentationThorbjørn Lindeijer1-6/+0
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-0/+170