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path: root/src/scripting/luautil.h
AgeCommit message (Expand)AuthorFilesLines
2013-01-09Micro-optimizations for pushing strings to LuaThorbjørn Lindeijer1-2/+2
2013-01-09Added support for Lua 5.2Thorbjørn Lindeijer1-1/+10
2013-01-08Added script binds for getting attack informationErik Schilling1-1/+9
2012-07-21Fixed an error message and inlined some one-linersThorbjørn Lindeijer1-8/+28
2012-07-21Removed raiseScriptErrorThorbjørn Lindeijer1-3/+0
2012-05-06Some small optimizations in Lua helper functionsThorbjørn Lindeijer1-6/+3
2012-04-04Renamed Thing to EntityThorbjørn Lindeijer1-2/+2
2012-04-04Enhanced special supportErik Schilling1-0/+4
2012-03-17Made skill related function capable of taking the skill name as parameterErik Schilling1-0/+1
2012-03-10Moved the managing of NPC script coroutines into C++Thorbjørn Lindeijer1-1/+4
2012-03-07Added a function that returns the current map or raises an errorThorbjørn Lindeijer1-0/+5
2012-03-05Improved Lua API argument checkingThorbjørn Lindeijer1-0/+4
2012-03-03Improved handling of item and monster class parametersThorbjørn Lindeijer1-4/+10
2012-03-03Use callbacks for items, monsters and status effectsThorbjørn Lindeijer1-7/+16
2012-02-03Added a generic Lua user data cacheThorbjørn Lindeijer1-7/+45
2012-01-31Use a full user data object for MapObject referencesThorbjørn Lindeijer1-2/+64
2012-01-30Fixed some lua_newtable/createtable usageThorbjørn Lindeijer1-3/+3
2011-10-15Added script bindings for reading map objectsErik Schilling1-1/+4
2011-08-19Created function to make getting monsters easier in scripts.Erik Schilling1-0/+2
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-0/+126