Age | Commit message (Expand) | Author | Files | Lines |
2007-07-08 | Update account database on unexpected client disconnection. | Guillaume Melquiond | 1 | -0/+1 |
2007-07-08 | Added monster drops. | Guillaume Melquiond | 10 | -21/+261 |
2007-07-07 | Fixed teleportation hack caused by caching of pathfinder results. | Guillaume Melquiond | 5 | -7/+17 |
2007-07-07 | Singleton managers do not need stateful classes. Changed them to namespace in... | Guillaume Melquiond | 14 | -170/+158 |
2007-07-07 | Simplified code by using map pointers only, instead of using both map IDs and... | Guillaume Melquiond | 17 | -394/+310 |
2007-07-01 | Made character data persistent across logout/login. | Guillaume Melquiond | 2 | -2/+5 |
2007-07-01 | Added assertions to detect insertion and removal of objects at updating time. | Guillaume Melquiond | 1 | -0/+14 |
2007-07-01 | Reverted inventory handling code to the last known working state. Simplified ... | Guillaume Melquiond | 4 | -100/+57 |
2007-06-30 | Implemented basic monster AI and fixed a stability problem caused by the spaw... | Philipp Sehmisch | 15 | -70/+369 |
2007-06-28 | Delegated creature insertion to the State class so that it does not disturb o... | Guillaume Melquiond | 1 | -1/+2 |
2007-06-26 | Merged guilds-and-parties branch to trunk | David Athay | 6 | -0/+244 |
2007-06-16 | Fixed initial attribute status. | Guillaume Melquiond | 1 | -0/+1 |
2007-04-11 | Using effective attributes instead of base attributes for damage calculation. | Philipp Sehmisch | 1 | -3/+3 |
2007-03-31 | Took into account spawn rate. | Bjørn Lindeijer | 2 | -15/+27 |
2007-03-31 | Added a DeathListener interface, which the SpawnArea now uses to get notified | Bjørn Lindeijer | 8 | -6/+94 |
2007-03-31 | Made a start with having monsters spawn using a SpawnArea. | Bjørn Lindeijer | 7 | -173/+286 |
2007-03-30 | Separated the Thing and MovingObject classes from the Object module. | Bjørn Lindeijer | 7 | -196/+269 |
2007-03-30 | repaired some svn errors | Philipp Sehmisch | 2 | -192/+3 |
2007-03-30 | Renamed "Controlled" to "Monster" and moved it into the game-server directory. | Philipp Sehmisch | 3 | -3/+346 |
2007-03-23 | Mostly fixed some compilation issues. | Bjørn Lindeijer | 3 | -6/+12 |
2007-03-22 | Implemented communication of attribute changes from server to client. | Philipp Sehmisch | 4 | -1/+41 |
2007-03-20 | Corrected a bug, that occurred when connecting to the game-server. | Rogier Polak | 1 | -1/+1 |
2007-03-19 | Fixed two compiler warnings and corrected a spelling error. | Philipp Sehmisch | 2 | -4/+4 |
2007-03-18 | Added a TokenCollector class for matching magic_tokens. | Rogier Polak | 3 | -112/+99 |
2007-03-15 | Set the default map position of new characters to a value that makes more sen... | Philipp Sehmisch | 7 | -234/+126 |
2007-03-14 | Corrected formatting of single-line comments | Rogier Polak | 1 | -1/+1 |
2007-03-14 | Modified the game-server to use AbstractCharacterData, some renaming | Rogier Polak | 22 | -516/+734 |
2007-03-11 | Implemented stat handling infrastructure and basic damage calculation. | Philipp Sehmisch | 7 | -70/+315 |
2007-03-11 | Added a utils::processor namespace and a function to determine if, the proces... | Rogier Polak | 1 | -1/+5 |
2007-03-10 | Added a utility function for creating magic_tokens | Rogier Polak | 3 | -12/+12 |
2007-03-05 | Added an abstrart base class for characterdata, in order to use the same seri... | Rogier Polak | 9 | -15/+26 |
2007-03-03 | Enable the Id keyword. | Bjørn Lindeijer | 2 | -2/+2 |
2007-03-03 | Set native eol-style on recently added files. | Bjørn Lindeijer | 2 | -247/+247 |
2007-03-03 | Use M_PI_2 instead of acos(0.0f) and FLT_MAX instead of 1.0E40f (which exceeded | Bjørn Lindeijer | 2 | -56/+47 |
2007-03-03 | Implemented an alternate collision-detection function, added namespace utils:... | Rogier Polak | 4 | -43/+186 |
2007-03-02 | Implemented being death, removal of dead mobs and sitting. | Philipp Sehmisch | 8 | -65/+167 |
2007-02-25 | Some speed optimizations at the collision detection suggested by Avaniel. | Philipp Sehmisch | 1 | -6/+8 |
2007-02-25 | forgot to set the hit circle size. | Philipp Sehmisch | 1 | -0/+1 |
2007-02-25 | Improved hit detection by adding a function to compute collisions between cir... | Philipp Sehmisch | 4 | -11/+142 |
2007-02-24 | Small modification to fix compilation issues on MS-Windows | Rogier Polak | 1 | -0/+2 |
2007-02-23 | Bugfixes related to switch_character | Rogier Polak | 2 | -2/+2 |
2007-02-04 | Added support for switching character by reconnecting to the account server and | Bjørn Lindeijer | 3 | -0/+44 |
2007-02-01 | Fixed a small error that broke everything. | Bjørn Lindeijer | 1 | -2/+1 |
2007-02-01 | Added caching of paths (patch by Rogier Polak). | Bjørn Lindeijer | 2 | -9/+35 |
2007-02-01 | Added graceful server shutdown, chose some more sane variables names for SQL | Bjørn Lindeijer | 2 | -3/+15 |
2007-01-07 | r150@saline: gmelquio | 2007-01-07 15:48:59 +0100 | Guillaume Melquiond | 1 | -0/+13 |
2007-01-06 | Removed world timer usage from account server, instead letting ENet wait during | Bjørn Lindeijer | 2 | -7/+16 |
2007-01-05 | Simplified handling of verbosity levels. Optimized code by generating only ne... | Guillaume Melquiond | 7 | -69/+44 |
2007-01-05 | Generalized player state. | Guillaume Melquiond | 3 | -8/+27 |
2007-01-05 | Added full update of Inventory on Player connection. | Guillaume Melquiond | 4 | -23/+79 |