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AgeCommit message (Expand)AuthorFilesLines
2023-05-15General code cleanupsThorbjørn Lindeijer25-77/+79
2022-08-19Apply C++11 fixitsThorbjørn Lindeijer23-194/+136
2022-08-19Apply C++11 fixitsThorbjørn Lindeijer49-239/+226
2022-08-19Added net_accountListenToGameHost config optionThorbjørn Lindeijer1-1/+2
2015-04-24Fix crash if the client sends garbage public id valuesErik Schilling1-1/+5
2014-03-02IdManager tweaksThorbjørn Lindeijer1-4/+2
2013-12-29Small cleanupErik Schilling5-14/+9
2013-12-08Restored copy constructor protection for mapcompositeErik Schilling1-0/+1
2013-12-08deleted copy constructors in Component rather than all the subclassesErik Schilling4-16/+11
2013-12-08Delete some unused copy constructorsThorbjørn Lindeijer2-4/+4
2013-11-02Do not send dir changes back to the player itselfErik Schilling1-1/+1
2013-10-19Fixed negative attribute valuesErik Schilling1-1/+1
2013-10-13Added GPMSG_NPC_BUYSELL_RESPONSEThorbjørn Lindeijer1-7/+18
2013-09-30Actually send and store the equipment slotErik Schilling1-7/+3
2013-09-26Store questlog values in the databaseErik Schilling2-2/+151
2013-09-21Added @commands for setting attribute and correction pointsErik Schilling1-0/+74
2013-09-19Synchronized some tweaks to protocol file from the clientThorbjørn Lindeijer1-1/+1
2013-09-19Removed the unused OBJECT_ACTOR enum valueThorbjørn Lindeijer1-2/+0
2013-09-19Some optimizations in GameHandlerThorbjørn Lindeijer3-38/+43
2013-09-19Use constructor to initialize IdManager::mLastIdThorbjørn Lindeijer1-2/+2
2013-09-19Have Lua use entity IDs instead of direct pointersThorbjørn Lindeijer3-0/+100
2013-09-19Cleaned up mapcomposite.hThorbjørn Lindeijer2-291/+303
2013-09-19Removed unused being state enumsThorbjørn Lindeijer3-30/+1
2013-09-19Renamed actor.{h,cpp} to actorcomponent.{h,cpp}Thorbjørn Lindeijer5-7/+7
2013-09-15Renamed sendFullStatus to markAllInfoAsChangedErik Schilling3-25/+17
2013-09-15Fixed last commitErik Schilling5-14/+15
2013-09-15Fixed handling of reconnects while the old connection is still validErik Schilling5-20/+32
2013-09-14Removed unused variableErik Schilling1-2/+0
2013-09-13Fixed walking resetting the dead actionErik Schilling1-2/+2
2013-09-13Fixed small typoErik Schilling1-1/+1
2013-09-13Simplified removal of effectsErik Schilling1-2/+1
2013-09-10Fixed typoThorbjørn Lindeijer1-1/+1
2013-09-09Removed old unused functionsErik Schilling1-5/+0
2013-09-09Fixed Entity leak with effectsErik Schilling3-10/+4
2013-09-08Allow to use the name of attributes in @attributeErik Schilling1-11/+17
2013-09-08Actually send the info about beings using direction abilitiesErik Schilling2-1/+17
2013-09-08Added support for direction based ability targetsErik Schilling7-3/+65
2013-09-08Renamed character.cpp to charactercomponent.cppErik Schilling14-13/+13
2013-09-08Cleaned up the inventory handlingErik Schilling6-513/+175
2013-09-01Fixed inconsistent type of hairstyle networkingErik Schilling1-10/+5
2013-09-01Do not make all attributes persistentErik Schilling3-5/+15
2013-08-31remove unused variableStefan Beller1-1/+0
2013-08-26Added forgotten filesErik Schilling2-0/+99
2013-08-26Moved AttributeInfo into a seperate fileErik Schilling13-99/+49
2013-08-26Secured the use of the AttributeInfo where nessecaryErik Schilling3-5/+21
2013-08-26Allowed to push attributeinfos for the attribute recalculationErik Schilling21-201/+231
2013-08-26Unshared the serialization of charactersErik Schilling5-241/+166
2013-08-26Fixed warning which used an invalid iteratorErik Schilling1-2/+1
2013-08-26Removed ability categoriesErik Schilling5-75/+9
2013-08-26Only call ability recharge callback if it is validErik Schilling1-5/+8