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AgeCommit message (Expand)AuthorFilesLines
2007-07-25Added being speed to protocol.Guillaume Melquiond4-10/+17
2007-07-25Removed a host of unnecessary methods from ChatChannelManager.Bjørn Lindeijer1-2/+2
2007-07-23Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond8-11/+160
2007-07-23Sent proper monster identifiers.Guillaume Melquiond2-2/+20
2007-07-17Some more cleanup of chat handler related code.Bjørn Lindeijer1-1/+1
2007-07-17Implemented loading of warp and spawn areas from map files.Eugenio Favalli4-35/+133
2007-07-15Some cleaning up of the chat channel manager code.Bjørn Lindeijer1-24/+22
2007-07-14Reduced size of equipment packets. Fixed packet sending on object distance ch...Guillaume Melquiond1-31/+75
2007-07-12Added support for visible equipment.Guillaume Melquiond6-9/+40
2007-07-08Update account database on unexpected client disconnection.Guillaume Melquiond1-0/+1
2007-07-08Added monster drops.Guillaume Melquiond10-21/+261
2007-07-07Fixed teleportation hack caused by caching of pathfinder results.Guillaume Melquiond5-7/+17
2007-07-07Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond14-170/+158
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond17-394/+310
2007-07-01Made character data persistent across logout/login.Guillaume Melquiond2-2/+5
2007-07-01Added assertions to detect insertion and removal of objects at updating time.Guillaume Melquiond1-0/+14
2007-07-01Reverted inventory handling code to the last known working state. Simplified ...Guillaume Melquiond4-100/+57
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch15-70/+369
2007-06-28Delegated creature insertion to the State class so that it does not disturb o...Guillaume Melquiond1-1/+2
2007-06-26Merged guilds-and-parties branch to trunkDavid Athay6-0/+244
2007-06-16Fixed initial attribute status.Guillaume Melquiond1-0/+1
2007-04-11Using effective attributes instead of base attributes for damage calculation.Philipp Sehmisch1-3/+3
2007-03-31Took into account spawn rate.Bjørn Lindeijer2-15/+27
2007-03-31Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer8-6/+94
2007-03-31Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer7-173/+286
2007-03-30Separated the Thing and MovingObject classes from the Object module.Bjørn Lindeijer7-196/+269
2007-03-30repaired some svn errorsPhilipp Sehmisch2-192/+3
2007-03-30Renamed "Controlled" to "Monster" and moved it into the game-server directory.Philipp Sehmisch3-3/+346
2007-03-23Mostly fixed some compilation issues.Bjørn Lindeijer3-6/+12
2007-03-22Implemented communication of attribute changes from server to client.Philipp Sehmisch4-1/+41
2007-03-20Corrected a bug, that occurred when connecting to the game-server.Rogier Polak1-1/+1
2007-03-19Fixed two compiler warnings and corrected a spelling error.Philipp Sehmisch2-4/+4
2007-03-18Added a TokenCollector class for matching magic_tokens.Rogier Polak3-112/+99
2007-03-15Set the default map position of new characters to a value that makes more sen...Philipp Sehmisch7-234/+126
2007-03-14Corrected formatting of single-line commentsRogier Polak1-1/+1
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak22-516/+734
2007-03-11Implemented stat handling infrastructure and basic damage calculation.Philipp Sehmisch7-70/+315
2007-03-11Added a utils::processor namespace and a function to determine if, the proces...Rogier Polak1-1/+5
2007-03-10Added a utility function for creating magic_tokensRogier Polak3-12/+12
2007-03-05Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak9-15/+26
2007-03-03Enable the Id keyword.Bjørn Lindeijer2-2/+2
2007-03-03Set native eol-style on recently added files.Bjørn Lindeijer2-247/+247
2007-03-03Use M_PI_2 instead of acos(0.0f) and FLT_MAX instead of 1.0E40f (which exceededBjørn Lindeijer2-56/+47
2007-03-03Implemented an alternate collision-detection function, added namespace utils:...Rogier Polak4-43/+186
2007-03-02Implemented being death, removal of dead mobs and sitting.Philipp Sehmisch8-65/+167
2007-02-25Some speed optimizations at the collision detection suggested by Avaniel.Philipp Sehmisch1-6/+8
2007-02-25forgot to set the hit circle size.Philipp Sehmisch1-0/+1
2007-02-25Improved hit detection by adding a function to compute collisions between cir...Philipp Sehmisch4-11/+142
2007-02-24Small modification to fix compilation issues on MS-WindowsRogier Polak1-0/+2
2007-02-23Bugfixes related to switch_characterRogier Polak2-2/+2