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2013-08-26Added a first very basic monster ai versionErik Schilling1-15/+0
2013-08-26Fixed setting name of monstersErik Schilling1-2/+2
2013-08-26Added tick argument to the monster update callbackErik Schilling1-0/+1
2013-08-26Removed the hardcoded monster AIErik Schilling3-202/+1
2013-08-26Added get_monster_classes() bindErik Schilling1-2/+9
2013-08-26[Abilities] Added abilities to monstersErik Schilling5-16/+95
2013-08-26[Abilities] Removed the old autoattack systemErik Schilling21-1367/+12
2013-08-26[Abilities] Added a add_hit_taken bindErik Schilling4-30/+36
2013-08-26[Abilities] Inform other players about ability usesErik Schilling4-4/+75
2013-08-26[Abilities] Added support for a global cooldownErik Schilling7-4/+81
2013-08-26[Abilities] Added a autoconsume optionErik Schilling3-0/+14
2013-08-26[Abilities] Moved the ability code into a own componentErik Schilling7-246/+344
2013-08-26[Abilities] Made the rechargespeed depending on attributesErik Schilling4-29/+24
2013-08-26[Abilities] Only send status for actually changed abilitiesErik Schilling2-15/+17
2013-08-26[Abilities] Added network message for removed abilityErik Schilling1-1/+3
2013-08-26[Abilities] Renamed set to categoryErik Schilling5-29/+29
2013-08-26[Abilities] Renamed specials to abilitiesErik Schilling10-424/+428
2013-07-28Allow -v for setting verbosityErik Schilling1-2/+2
2013-05-10Partial rewrite and improvements of Warp objectPrzemysław Grzywacz4-30/+180
2013-05-03Maps are now configured in settings.xml tooPrzemysław Grzywacz4-70/+82
2013-05-02Fixed a bunch of cppcheck warningsErik Schilling6-27/+19
2013-04-29Single xml solutionPrzemysław Grzywacz17-562/+770
2013-04-27Use nullptr instead of NULL everywhereErik Schilling11-20/+20
2013-04-25Fixed crash when checking whether a character is already onlineThorbjørn Lindeijer1-3/+2
2013-04-25Simplified BeingComponent::updateDirectionThorbjørn Lindeijer2-74/+7
2013-04-15Moved functions to entity members where appropriateThorbjørn Lindeijer3-7/+21
2013-04-14Removed NPC and character parameters from NPC functionsThorbjørn Lindeijer1-0/+2
2013-04-14Use a full user data for Entity referencesThorbjørn Lindeijer2-6/+17
2013-04-13Don't try to kill the connection of a deleted characterThorbjørn Lindeijer1-1/+1
2013-04-12Fixed uninitialised variable warning in valgrindErik Schilling1-0/+1
2013-04-12Removed static member definitions that are no longer neededThorbjørn Lindeijer6-11/+1
2013-04-12Removed CharacterData member from CharacterComponentThorbjørn Lindeijer3-9/+3
2013-04-12Moved Actor into an ComponentErik Schilling32-369/+383
2013-04-11Converted Being into a ComponentErik Schilling39-683/+841
2013-04-11Converted the Character class into a componentErik Schilling32-644/+1032
2013-04-10Fixed @kill killing yourselfErik Schilling1-1/+1
2013-04-07Fixed undefined #defines in mingw and c++0xErik Schilling1-0/+3
2013-04-03Moved the Monster class to a ComponentErik Schilling11-102/+135
2013-04-02Fixed multiple warnings and errors that blocked c++0xErik Schilling14-50/+69
2013-04-02Removed old commandhandler approachErik Schilling1-439/+0
2013-04-02Moved fighting code into a componentErik Schilling20-372/+640
2013-03-25Moved documentation out of class definitionThorbjørn Lindeijer2-68/+97
2013-03-25Changed NPC to an NpcComponent added to a BeingThorbjørn Lindeijer11-138/+135
2013-03-25Changed Effect to a component of ActorThorbjørn Lindeijer8-52/+60
2013-03-25Changed Item to a component of ActorThorbjørn Lindeijer13-74/+124
2013-03-25Changed SpawnArea and TriggerArea to components of EntityThorbjørn Lindeijer10-53/+185
2013-02-24Removed mentioning of retired structThorbjørn Lindeijer1-2/+0
2013-02-24Fixed default value of the servernameErik Schilling1-1/+1
2013-02-24Added possibility to reserve mapsErik Schilling2-18/+5
2013-02-21Removed loading of script files using the statusmanagerErik Schilling1-17/+1