Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2006-12-30 | Almost a complete implementation for warping players between servers. | Guillaume Melquiond | 6 | -100/+269 |
2006-12-30 | Controlled map activation from the account server, so that clients are not ke... | Guillaume Melquiond | 3 | -9/+41 |
2006-12-30 | Added on-the-fly map loading. | Guillaume Melquiond | 2 | -21/+18 |
2006-12-30 | Just for fun: a trigger to change map. | Guillaume Melquiond | 2 | -0/+35 |
2006-12-30 | Removed reference-counted pointers from the game server. | Guillaume Melquiond | 8 | -171/+60 |
2006-12-30 | Made attack code pixel-based and faster. Split State::update. Improved | Guillaume Melquiond | 4 | -178/+901 |
2006-12-29 | Physically split the server into one tmwserv-acount program (account + | Guillaume Melquiond | 13 | -0/+1781 |