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path: root/src/game-server
AgeCommit message (Expand)AuthorFilesLines
2012-09-02Dropped .gz suffix for mapsErik Schilling1-2/+0
2012-08-10Fixed issues with removing attribute modifiersThorbjørn Lindeijer1-4/+5
2012-08-06Allow monster name in <drop> tagErik Schilling1-3/+17
2012-08-05Fixed the atinit functionErik Schilling1-0/+2
2012-08-05Fixed recalculation of base attributesErik Schilling1-7/+7
2012-08-05Remove resetEffects; move it to destructor in ItemClass.Stefan Beller2-18/+20
2012-08-05Fixup segfault at shutdown of gameserver.Stefan Beller1-5/+1
2012-08-05Correct updating the old position of beings.Stefan Beller1-4/+4
2012-08-04Prevent characters from using specials after deathErik Schilling1-0/+6
2012-08-03Fixed dead characters being able to use items.Erik Schilling1-0/+4
2012-08-03Made the character not colliding with monsters.Erik Schilling1-1/+1
2012-08-02Correct further int lengthes.Stefan Beller1-2/+2
2012-07-31Gameserver raise attribute: correct integer size.Stefan Beller1-1/+1
2012-07-31Make Attributes modifiable by client again.Stefan Beller1-1/+2
2012-07-31Fix Inventory::getNewEquipItemInstance to yield really unique ids.Stefan Beller1-9/+8
2012-07-17Added lua binds for issuing request of quest variable + bind for trying to re...Erik Schilling3-11/+67
2012-07-17Added script binds to get full monster anger list + drop anger of monstersErik Schilling1-0/+3
2012-07-11Made sure the map is set for trigger scriptsErik Schilling1-0/+1
2012-07-08Added bind for setting login callbackErik Schilling3-0/+14
2012-06-22Collisiondetection: Removing commented code.Stefan Beller1-118/+0
2012-05-25Fixed handling of skillsErik Schilling2-9/+1
2012-05-06Fixed type of returned value from MapReader::readMapThorbjørn Lindeijer1-1/+1
2012-05-05Added debugging mode to the protocolThorbjørn Lindeijer2-0/+5
2012-04-18Removed not needed trigger for specialupdate when INT attribute changed.Erik Schilling1-4/+0
2012-04-14Fixed compiler warning about non-virtual destructorThorbjørn Lindeijer1-0/+2
2012-04-14Introduced a Timeout class for counting down without countingThorbjørn Lindeijer10-142/+219
2012-04-12Fixed issues with server behind routerErik Schilling1-1/+3
2012-04-04Adding monster::on_damage callbackStefan Beller2-0/+24
2012-04-04Renamed Thing to EntityThorbjørn Lindeijer19-90/+88
2012-04-04Enhanced special supportErik Schilling8-101/+713
2012-03-26Some general cleanups and merged Being::perform() into update()Thorbjørn Lindeijer7-114/+104
2012-03-21Fixed restoring of persistent floor itemsThorbjørn Lindeijer1-1/+1
2012-03-20Fixed finding characters by nameThorbjørn Lindeijer1-1/+1
2012-03-17Made skill related function capable of taking the skill name as parameterErik Schilling2-4/+16
2012-03-17Added map update function, moved schedules there to keep map contextErik Schilling3-29/+35
2012-03-16Fixed remaining compiler warningsThorbjørn Lindeijer5-10/+10
2012-03-16Fixed Inventory::unequipItem functionThorbjørn Lindeijer1-1/+1
2012-03-14Added get_character_by_name lua bindErik Schilling4-48/+25
2012-03-13Added script bind to set walkmask for beingsErik Schilling8-28/+21
2012-03-11Removed the create_npc wrapper and the last two NPC callbacksThorbjørn Lindeijer5-30/+100
2012-03-11Added callbacks for map/worldvar changesErik Schilling4-0/+77
2012-03-10Moved the managing of NPC script coroutines into C++Thorbjørn Lindeijer8-68/+102
2012-03-10Removed space before ;Erik Schilling1-1/+1
2012-03-05Added @effect commandErik Schilling1-0/+48
2012-03-05Added lua function for getting pvp status of mapErik Schilling1-2/+2
2012-03-05Added possibility to make a being attack an other beingErik Schilling3-28/+28
2012-03-03Removed the last direct call to global script functionThorbjørn Lindeijer2-7/+15
2012-03-03Use callbacks for items, monsters and status effectsThorbjørn Lindeijer10-90/+139
2012-03-03Added further missing callbacksErik Schilling4-14/+68
2012-03-02Converted functions called by LuaScript to callbacksThorbjørn Lindeijer4-9/+11