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mana/manaserv
lpc2012
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A flexible 2D MMORPG server
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src
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game-server
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trigger.cpp
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2008-05-07
Implemented script bindings for making beings talk and sending private chat ↵
Philipp Sehmisch
1
-2
/
+9
messages from scripts to clients. Implemented trigger areas which are only triggered once when a being steps into them instead of every tick.
2008-05-06
Implemented script trigger areas which call a script function when an object ↵
Philipp Sehmisch
1
-0
/
+13
steps into them.
2007-09-23
Changed delayed events to an explicit interface.
Guillaume Melquiond
1
-3
/
+2
2007-07-07
Singleton managers do not need stateful classes. Changed them to namespace ↵
Guillaume Melquiond
1
-1
/
+1
interfaces.
2007-07-07
Simplified code by using map pointers only, instead of using both map IDs ↵
Guillaume Melquiond
1
-10
/
+2
and map pointers.
2007-03-30
Separated the Thing and MovingObject classes from the Object module.
Bjørn Lindeijer
1
-1
/
+3
2007-03-14
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
1
-1
/
+1
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
1
-1
/
+1
2007-01-02
Removed obsolete files. Added a generic trigger system.
Guillaume Melquiond
1
-0
/
+55