Age | Commit message (Collapse) | Author | Files | Lines |
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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While on it I replaced the id usage in the server with the usage of the
AttributeInfo directly.
Next steps:
- Dehardcode the core attribute ids and store their
attributeinfos somewhere in AttributeManager (for now i simply
wrapped the ids with getAttributeInfo().
- Move AttributeInfo out of AttributeManager to shorten the usage + to
allow using a pointer in ModifierLocation without forward declaring
it.
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I did not really care too much about staying consistent with the use of
static_casts to Actors since they are only temporary anyway until Actor
is a component too.
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A CharacterData was created as a proxy class in order to allow using the
old serialization method.
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This allows the server to compile with c++0x (and enables it).
This also includes some coding style / readabillity fixes.
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Same thing, but shorter.
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Also added an header to the autoattack.{h,cpp} files.
Big but trivial fix.
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