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path: root/src/game-server/state.hpp
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2010-02-07Update Copyright date for Manaserv.Bertram1-1/+1
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-7/+6
2009-12-06Removed "TMW" and "TMWSERV" from header guardsThorbjørn Lindeijer1-2/+2
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-2/+2
2009-04-26Merged MovingObject into the Being classBjørn Lindeijer1-13/+13
2009-01-12Added @announceDavid Athay1-0/+5
2008-11-19Added bandwidth monitoringDavid Athay1-1/+1
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-05-07Implemented script bindings for making beings talk and sending private chat m...Philipp Sehmisch1-1/+8
2007-09-23Robustified code with respect to insertion failures.Guillaume Melquiond1-1/+14
2007-09-23Changed delayed events to an explicit interface.Guillaume Melquiond1-17/+27
2007-07-07Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond1-53/+28
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond1-18/+2
2007-03-31Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer1-0/+1
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-3/+3
2007-01-02Removed obsolete files. Added a generic trigger system.Guillaume Melquiond1-6/+11
2006-12-30Almost a complete implementation for warping players between servers.Guillaume Melquiond1-6/+30
2006-12-30Removed reference-counted pointers from the game server.Guillaume Melquiond1-2/+2
2006-12-30Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond1-27/+37
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond1-0/+77