Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2007-07-07 | Singleton managers do not need stateful classes. Changed them to namespace in... | Guillaume Melquiond | 1 | -53/+28 |
2007-07-07 | Simplified code by using map pointers only, instead of using both map IDs and... | Guillaume Melquiond | 1 | -18/+2 |
2007-03-31 | Made a start with having monsters spawn using a SpawnArea. | Bjørn Lindeijer | 1 | -0/+1 |
2007-03-14 | Modified the game-server to use AbstractCharacterData, some renaming | Rogier Polak | 1 | -3/+3 |
2007-01-02 | Removed obsolete files. Added a generic trigger system. | Guillaume Melquiond | 1 | -6/+11 |
2006-12-30 | Almost a complete implementation for warping players between servers. | Guillaume Melquiond | 1 | -6/+30 |
2006-12-30 | Removed reference-counted pointers from the game server. | Guillaume Melquiond | 1 | -2/+2 |
2006-12-30 | Made attack code pixel-based and faster. Split State::update. Improved | Guillaume Melquiond | 1 | -27/+37 |
2006-12-29 | Physically split the server into one tmwserv-acount program (account + | Guillaume Melquiond | 1 | -0/+77 |